FFXI at 1440p (with super-sampling, so effectively running at 5120x2880) at 60 FPS in a busy area with a lot of players, with ReShade and some other things to improve graphics, sits at about 20% GPU load for me. In a lower resolution in windowed mode without any fancy graphics stuff, it's 1-3%.
I imagine it would run on integrated graphics at 1080p with no super-sampling. There's a 14 day free trial, so you could always download it and see.
Edit: Also, if you do decide to try the game out, when it comes to choosing a server, I'd highly recommend Bahamut. Asura is very highly populated but has a lot of problems with mercs and RMT. Bahamut is the 2nd most populated server and merc culture does not exist there. Odin is also very well populated but most of the playerbase there is JP. The other servers are very low population.
Last edited by BigCheez; 07-06-2025 at 09:32 AM.
I didn't mean it was simple. I meant the method in which they go about it determines how much work it is and how complicated it is. The way I was referring to would leave the server code and methods as is, given that is the where the real decisions are made and will be incredibly complex by this point. The only thing that really needs to change is how it looks and is presented to players. They already adapt the FF14 client for other purposes without issue.
Another example is they need to hide references to PlayOnline while logging in as much as possible, since most of that could all be done behind the scenes. I've no doubt their server still expects it all to occur, we just don't need to see it as much.
Physical Damage is indicated with a sword icon (moreover, I think parries still only work against physical damage which you can test on Gunbreaker).No, they don't. We used to have blunt, piercing and slashing damage like FFXI but that has been removed.
Elemental damage up will go on you if you enter a lot of high end duties. This happens in Sophia Extreme for example. The idea of this is it makes you significantly more vulnerable to its elemental damage, which is why a tankswap is required.
We once had elemental defenses listed in our character window, and had elemental materia and pots for defense. These were all removed, but it doesn't mean the stats are not in the game - just our ability to see and interact with them is significantly more limited than it was in Heavensward. A lot of enemy attacks were always elemental, despite that nobody bothered stacking elemental defenses.
I spent a few hours trying to navigate out of the starting city. No matter what I did, the User Interface was so bad it made me appreciate FFXIV's in ways I never imagined I would. I'm sure it's fine for people who are used to it, but it's not for people who would rather get into a modern version of it.FFXI is fine as it is.
Last edited by Jeeqbit; 07-06-2025 at 09:38 AM.
Anyone who isn't an old ffxi gamer would feel the same way. Starting XI as a new player is a god awful experience that turns you away quickly. The game may be a good nostaliga trip, but it aged like milk. Modern gamers would not enjoy it (not that we enjoy xiv either)I spent a few hours trying to navigate out of the starting city. No matter what I did, the User Interface was so bad it made me appreciate FFXIV's in ways I never imagined I would. I'm sure it's fine for people who are used to it, but it's not for people who would rather get into a modern version of it.
Last edited by Altina_Orion; 07-06-2025 at 09:55 AM.
I have fond memories of that era as well but the truth is most of the modern MMO audience just doesn't have the time or patience for it and wouldn't play it. FFXI isn't even like FFXI anymore, the retail game is a cakewalk compared to how it was back in the day.XIV has been a good experience since 2.0, but I think I'm done with "casual" experiences. Every game on the market today is just one casual experience after another. I was around during the 90s mmo era, and games back then treated you far differently, and had content you can tell was poured passion into by the devs. Even Everquest lasted for so long before eventually better mmos came about. But games like XIV has made me tired. Or rather, bored. It feels more like a themepark than a world you actually live in. And our characters have the illusion of build customization but no actual customization. It's all cosmetics.
I don't think Square can ever give an experience like FF11 again in the modern era, but I'm tired of themepark mmos. I want to go back to the mmos that didn't hold your hand a lot of the times. Not talking secretive stuff, but simply the feel of difficulty and yet being able to mold yourself into the world and make an identity out of it. Whether that's the build you have or the identity in the world itself. We don't need everything from that era.
If I was to be honest, I fully believe taking the concept of Eureka and making an entire game around it would be far more intuitive. It feels far more like a mmo of the past than anything in the game.
What are your thoughts?
That being said, I think FFXIV can still take some lessons from that era. I'd love to see more content that requires people to communicate and work together in some fashion.
In what way is retail a cakewalk compared to how it was back in the day?I have fond memories of that era as well but the truth is most of the modern MMO audience just doesn't have the time or patience for it and wouldn't play it. FFXI isn't even like FFXI anymore, the retail game is a cakewalk compared to how it was back in the day.
That being said, I think FFXIV can still take some lessons from that era. I'd love to see more content that requires people to communicate and work together in some fashion.
The leveling experience is much easier, sure, but Odyssey V25s and master trials are infinitely harder than anything that existed in the game back in the day, with the exception of legitimately broken content like AV and PW that was designed in such a way that it just wasn't possible without exploits given the 250+ms latency that Western players were playing with.
I don't think anyone has even cleared the master trial that was added last year yet. The world's first clear of the one before that took 11 months and no one else has cleared it besides the first group yet as far as I'm aware. If you think the game is a cakewalk, you probably don't play or know very much about the modern game.
Last edited by BigCheez; 07-06-2025 at 12:06 PM.
I think you misunderstood what I was saying but I can see how that could be the case with the way I worded it. Of course content designed to be difficult is going to be difficult. My point was that OP is citing FFXI as the prime example of how to make a new hardcore MMO where every little thing is a huge pain in the ass, but ironically the game has long since sanded off most of those edges. Leveling is way easier, synthesis is easier, you can get around the world much easier, quests and fame requirements were made easier, maps are easier to get, XP loss on death was reduced, etc etc. As much as I enjoyed the game's brutality back in the day, a new MMO designed like that would absolutely be DOA.In what way is retail a cakewalk compared to how it was back in the day?
The leveling experience is much easier, sure, but Odyssey V25s and master trials are infinitely harder than anything that existed in the game back in the day, with the exception of legitimately broken content like AV and PW that was designed in such a way that it just wasn't possible without exploits given the 250+ms latency that Western players were playing with.
I don't think anyone has even cleared the master trial that was added last year yet. The world's first clear of the one before that took 11 months and no one else has cleared it besides the first group yet as far as I'm aware. If you think the game is a cakewalk, you probably don't play or know very much about the modern game.
Wildstar tried that but the MMO genre has just moved past that sort of system now. Those niche games aren't going to survive in the current MMO environment. So your choices are either play one of the current niche games still out there or adapt to the new style of MMOs.
And it isn't even like this is new. The genre started going this way with the people who left EverQuest and others of that time period for (at the time) less grueling options like EverQuest II and WoW.
I remember XI players would tell me the game created a community for how unfriendly and how hostile it was to learn to play. You needed people and each other to help you through even navigate a simple city, or to even kill a single monster. It would not be very popular or profitable today.
Might not be exactly what you asked for, but if they were to make a new MMO in the FFXI universe, but adapted for a modern audience, it could give new players an easier time jumping ship and old FFXI veterans a hint of nostalgia but with a prospect of a new storyline and world to explore all while paying homage to the old game.
FFXI sounds interesting, but when I tried it did not make me want to play long-term due to lack of qol features.
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