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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've seen a lot of people blame "DDR fights" whenever talk about jobs comes up, but what's the exact definition of it? I don't think anyone has defined what a DDR fight means?
    DDR is simply a game of "see queue on screen, take the one correct action or lose points." In the FFXIV incarnation, the primary problem is that the sequence of queues is static. It's... jump rope, sure.

    - Instead of being allowed to stand and cast heals, the healer now must jump rope in tempo with the rest of the party, so now they get more and more instant heals because they're not allowed to stand still.
    - Instead of the physical ranged helping the BLM take a mechanic so the BLM can continue casting, the BLM is now forced to jump rope with everyone else, so no more casting, you get more instant casts now.
    - If the tank moves to jump rope with the rest of the party, the boss might follow the tank and cause the melee grief, so now the boss is only allowed to stand in the middle and chaincast mechanics and not autoattack.
    Of these examples, the first two points are more about the "team" in "team jump rope." Only the last actually gets at "jump rope" (DDR), because it's the only one that speaks to things going off script.

    For example: When does healing become fun? When things go sideways. Jumping a rope is still jumping a rope, whether its my own rope or one shared by the team. The primary problem is not whether I, the healer, am allowed to stand still and cast. The primary problem is that I can plan and schedule casts (or instants) in the first place.

    It's the ability to plan and schedule actions that means that fights can be designed around (excessive amounts of) active moment, because the fight designer can assume/require that players be in or near certain spots at certain times.
    (2)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,259
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Aravell View Post
    [...]What I personally think ruined job design is 'team jump rope mechanics', some examples:

    - Instead of being allowed to stand and cast heals, the healer now must jump rope in tempo with the rest of the party, so now they get more and more instant heals because they're not allowed to stand still.
    - Instead of the physical ranged helping the BLM take a mechanic so the BLM can continue casting, the BLM is now forced to jump rope with everyone else, so no more casting, you get more instant casts now.
    - If the tank moves to jump rope with the rest of the party, the boss might follow the tank and cause the melee grief, so now the boss is only allowed to stand in the middle and chaincast mechanics and not autoattack.
    It's the departure from role mechanics that slowly encroaches upon and eventually ruins job design for me personally, every role does the same thing now, every role jumps the same rope. There's very few remaining unique struggles for each role, so every job basically feels the same when you do a fight.
    Quote Originally Posted by AmiableApkallu View Post
    [...]It's the ability to plan and schedule actions that means that fights can be designed around (excessive amounts of) active moment, because the fight designer can assume/require that players be in or near certain spots at certain times.
    And even if they're all forced to do the same movement based mechs, at the very least they could've given us different ways how to deal with that. Something that they sort of 'nailed it' to some degree in ShB for green dpses healers:
    WHM needs to abuse their lilies that was also used in tandem to maximize the healing and weaving needs whenever possible.
    SCH gets away free for 1-3 shots/min before they're required to eat Ruin II losses but at the same time give purpose for Ruin II to exists.
    AST was unique with their own 1.5s and probably should've stayed that way.
    But nooo, it's easier to give everybody and their mom faster casts & instants. Even BLM wasn't safe from that apparently, lol.

    Also are you two ghostposting? :P /j
    (1)