Quote Originally Posted by Aravell View Post
I've seen a lot of people blame "DDR fights" whenever talk about jobs comes up, but what's the exact definition of it? I don't think anyone has defined what a DDR fight means?
DDR is simply a game of "see queue on screen, take the one correct action or lose points." In the FFXIV incarnation, the primary problem is that the sequence of queues is static. It's... jump rope, sure.

- Instead of being allowed to stand and cast heals, the healer now must jump rope in tempo with the rest of the party, so now they get more and more instant heals because they're not allowed to stand still.
- Instead of the physical ranged helping the BLM take a mechanic so the BLM can continue casting, the BLM is now forced to jump rope with everyone else, so no more casting, you get more instant casts now.
- If the tank moves to jump rope with the rest of the party, the boss might follow the tank and cause the melee grief, so now the boss is only allowed to stand in the middle and chaincast mechanics and not autoattack.
Of these examples, the first two points are more about the "team" in "team jump rope." Only the last actually gets at "jump rope" (DDR), because it's the only one that speaks to things going off script.

For example: When does healing become fun? When things go sideways. Jumping a rope is still jumping a rope, whether its my own rope or one shared by the team. The primary problem is not whether I, the healer, am allowed to stand still and cast. The primary problem is that I can plan and schedule casts (or instants) in the first place.

It's the ability to plan and schedule actions that means that fights can be designed around (excessive amounts of) active moment, because the fight designer can assume/require that players be in or near certain spots at certain times.