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  1. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    857
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    For DRG, I've given recent feedback here.

    There's also plenty of posts and feedback in the DPS subforum such as these two.

    But essentially, to me what they must do is focus and expand on the aesthetic (jumps, dragon powers, flashy and acrobatic spear animations) and functional (oGCD management and animation locks, long looping GCD string, line attacks, gauge management and positionals) themes instead of eroding and reducing them. For instance, Stardiver should keep its animation lock as is but deal more damage than other oGCDs as a result of its single weave nature. This should be implemented harmoniously with whatever theoretical big changes that may be introduced in 8.0.

    Job rotation design should also follow the "low skill floor, high skill ceiling" mindset.

    Finally, more damage profiles for jobs: not all of them need to solely focus on 2-minute bursts. In addition, improve the filler of jobs so that they're not all so empty. Some jobs can keep such fillers if it fits their theme but it shouldn't be the majority.
    (1)
    Last edited by Aco505; 07-04-2025 at 02:10 PM.