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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Because feature creep is as much a thing as power creep.

    And do you really want encounters that would leverage proportionately more gap-closers, let alone then have to provide similar downtime reduction to Aiming/Casting/Healing jobs where they'd be similarly affected by said encounter changes?
    Wha- sorry but I'm a bit lost here with what you mean with "feature creep", so I assume you mean something like "one button doing too many things" like PvP Plunge? Because I'm gonna be honest, DRK's kit for example is the most bland it has ever been and all boils down to pressing 123 to generate MP + Blood, spend it after and have every other kit interaction be nothing but a cooldown gate with zero interplay. If this is what you mean with feature creep, no offense I heartfully disagree. If you mean something else, sorry and please enlighten me.

    Also, I did not imply that you would have MORE mobility on average and that you would "need" to design fights around this, only to have two tools with appropriate-length cooldowns, one purely for mobility, the other for kit interaction that can also be situationally used as a dash just like Warrior does with Primal Rend.

    "have to provide similar downtime reduction to Aiming/Healing/Casting jobs where they'd be similarly affected by said encounter changes" - uhhhh.

    Casting:
    - 40s Swiftcast
    - BLM heavily reduced damage impact of making Fire IV & Flare (Star) instant by moving the 2.8-3s cast time down to 2s, two stacks of Triplecast since Endwalker, Paradox instant regardless of element, Thunder always instant, Aether Manip. on 10s CD and more
    - SMN exists but honestly needs to be unshafted from its low damage vs other casters
    - RDM having three instant spells after melee combos, two charges on its mobility damage tools, Acceleration also granting Grand Impact now
    - PCT technically having fairly on demand movement (damage numbers might be a bit scuffed regarding Hammer/Holy in White, haven't revisited that in a while) + Smudge dash with a 4s built-in sprint after

    Healing:
    - WHM lillies, Glare IV + has received Aetherial Shift in DT
    - sorry Scholars, I feel bad for you
    - AST 2x Lightspeed at 60s charge from what was once like 1x 120s CD
    - SGE doing fairly well with Toxikons, Icarus and when required Eukrasia shielding...
    - also 40s Swiftcast

    Aiming
    - Dancer says hello with En Avant, also are we really comparing the role that can do damage virtually regardless of position and having no cast times since Stormblood to melee/tanks that tend to require melee distance to do optimal damage in the expansion where they introduced fights where having to go out of melee distance actually became a thing again?
    Like - they already DID provide a ton of downtime reduction to Aiming/Casting/Healing jobs over the years and from what I felt outside of Ultimates, only really started making us utilize it properly since Dawntrail.
    (1)
    Last edited by Reinhardt_Azureheim; 07-03-2025 at 12:33 PM. Reason: added quotebox for better visual split