I never played WoW for any reasonable amount of time so I will not address it. That makes 2 exceptions..woo.
If you use a crit dmg/crit rate build on DRG for example, it will give you much different results than using it on..idk..WAR or ARC. Our skills are designed with inflated crit rates. Our traits help our crit as well. Crit may be hard to raise but on a DRG a few percentage points may be enough to maximize our crit potential. If dmg is more important than stats for dmg calculation, sacrificing attack power for crit attack power could yield favorable results. If I can even get an extra 15% in crit damage thats already quite a nice dmg boost given that at least half of my WS's have an increased critcal rate proc. Well it might be 3/8..but close to half. And in a party, against a boss, you are looking at 3/5 skills youll mainly be using have increased critical rate built into them.Yes, it does. Please explain how it possibly could not tell you exactly that.
But also, discounting class context, combining the two could yield something serviceable whereas not combining them would be garbage. It really depends to what degree you can be successful raising both crit dmg and crit rate. Since the two have not been tested together, we really can't be sure of the possibilities...or how well they work in tandem parsed against something else. Assumptions are assumptions. I dont see why you are so against testing something first...its almost as if you are afraid of seeing your assumptions as incorrect.
It is quite the same thing. Both hydrogen and oxygen are entirely identifiable and quantifiable elements. You can find all of their exact details in a periodic table. Yet combining them yields a compound that is greater than the sum of its parts. Water isn't even an element, but a combination of elements, otherwise known as a compound. But I digress. Back to the larger point, you can't calculate the exact anything, because no one knows the exact dmg calculation and how it precisely works. No tester knows this, you can ask any of them and they will shrug their shoulders and say "all we know is dmg is the biggest influence". You pretending there is exact knowledge where there is none, and assuming that which you do not know and have not tested. As I've said billions of times, parse results may surprise you. I fail to see what is so unreasonable about testing anything before making a claim to its validity. You seem more interested in holding onto your assumptions than in discovering truth. Of course no one likes being proven wrong, which is likely why a status quo is extremely hard to change. In any case look at the preliminary parse results so far, and I think we can agree that certain assumptions may not hold water anymore.This is so not the same thing. You can calculate the exact DPS increase for for added crit power if you know your crit rate and vice versa. There is no potential for new elements here.
Assuming the calculation is indeed 5.5%. Most of these tests are estimates and hypotheses. You would need an insanely large sample size repeated over months and months to come close to anything like an exact number. Even then, there's nothing to say there aren't threshold numbers where it jumps beyond the normal linear increase. These are things we cannot ever know for certain, because we do not have access to the exact formulas. This is why I say you test everything in context. In order to fully understand anything, to quote the philosopher William James, you need to see it both within its environment and outside its environment. To not do both is to leave one side of the problem unresolved and unobserved, which is contrary to both science and mathematics. Please explain what is so unreasonable about testing before claiming to fact? I cannot understand it for the life of me. For some reason you are much happier assuming than seeing the results in practice.I think it's pretty self explanatory that going from 5% crit rate to 5.5% crit rate isn't going to suddenly let you heal a ton more with Rampage. No parsing needed.



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