- A grounded and mature fantasy story with political intrigue and quality writing that respects our intelligence.
- A return to Final Fantasy aesthetics, no modern or sci-fi stuff unless it's something fitting like Allag/Magitek.
- Some jobs restored to their best prior forms, some made more interesting, and others left alone if they're fine already. No unnecessary new actions or dumbing down.
- Core MMO gameplay in the new zones to both tie the game together, give us something (fun) to do between patches, and make gearing worthwhile.
- Expanded character customization
- End the obsession with formulas, just do what's best for the situation
- No more duty support, design the MMO for players instead of compromising the game and story for the sake of bots
- More glamour plates and dresser space
- Remove job restrictions from glamour (minus DoW/DoM job artifact gear)
- More housing wards, ideally an infinite number, and auto demolition either greatly relaxed or removed entirely.
- The ability to place a glamour dresser in our houses, and no more getting kicked outside when logging back in or returning from a duty
- Remove flying from most zones (and design them to be richer in depth and exploration going forward)
- Better rewards for content, including evergreen rewards to keep it populated
- More of the money we give them invested back into the game and expansion of the dev team