Quote Originally Posted by Mawlzy View Post
This is a very perceptive comment. I'd even suggest that when those who play the game normally stumble into discussions about buff alignment and oGCD management, they don't recognize the game being described as the one they are playing.

Part of the interplayer friction we see is that those who have discovered this aspect of the game feel those that continue to play the game normally should learn these concepts and habits.

But why? What is so terrible about playing the game normally? It sounds very... normal. At the very least, what this suggests is that there are two legitimate ways of playing the game. The normal one and the raid-centric one.
The issue is the implications of playing your job incorrectly being normal.

We can't have normal mode content that requires players to actively participate because the majority of the playerbase don't actually have any idea how the game works. And the majority of the playerbase have no idea how the game works because the game doesn't do anything to teach them, or even incentivise figuring it out or using external resources to learn for themselves.

No damage to heal. No mitigation required. No DPS checks. No dispellable debuffs. No interrupts. No stuns. No CC. The game never requires you to do anything except not stand in the orange. The devs have done everything they can to ensure that failure is near impossible.

The game is stuck in a vicious cycle of not being able to have engaging content because the playerbase isn't good enough at the game, and players knowing nothing about the game because the content doesn't require them to learn anything about the game. It makes it very boring for people who do know how to play the game and see all the wasted potential.