Quote Originally Posted by Volgia View Post
I played WoW and GW2. The difficulty curve between dungeons > Heroic dungeons > raids wasn't as steep as FFXIV. In FFXIV I didn't know I was doing sub-par damage, it was not until a raider friend put me through a DPS meter (which is again against ToS) that I realized I wasn't playing right. I had no idea about Sky, Stone and Sea either, this is when I was brand new mind you.

The divide between when I played the game normally to when I was raiding felt like I was playing a whole different game. Rotations? Buff alignment? Potions? OGCD management? Healer DPS? (and back then there was Cleric stance).

If you go to Sky, Stone and Sea without knowing your rotation you will not kill the dummy. But nothing exactly tells you what you are doing wrong, and there are no in-game tools you can use to improve your gameplay.
This is a very perceptive comment. I'd even suggest that when those who play the game normally stumble into discussions about buff alignment and oGCD management, they don't recognize the game being described as the one they are playing.

Part of the interplayer friction we see is that those who have discovered this aspect of the game feel those that continue to play the game normally should learn these concepts and habits.

But why? What is so terrible about playing the game normally? It sounds very... normal. At the very least, what this suggests is that there are two legitimate ways of playing the game. The normal one and the raid-centric one.