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  1. #1
    Player
    Kirutsuki's Avatar
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    Feb 2023
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    170
    Character
    Kirutsuki Noel-e'xion
    World
    Spriggan
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    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It was FF16....
    So in your eyes then how is FF14 fairing? It sounds to me like you're thinking everything is pretty stable, understanding that hiccups come and go and the devs adjust to given situations.
    Is there things that 14 could focus more on or places the devs could take time away from in order to really help 14. Cause the devs themselves have said that they know there's an issue with 14 currently.
    Where is that issue in your mind and how to approach it?
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kirutsuki View Post
    So in your eyes then how is FF14 fairing?
    I mean, functionally, it's fine. They produce the usual content and I do it as I have for 10 years. It's worth noting that if I ask people in the game, they tend to mostly say that exact same thing. If I wasn't getting tired of a new dungeon, a new trial, a new ex, a new beast tribe 8, 6 or 2 years ago, why would I now?

    I do wish all the things I mentioned like QoL would be better, but I've felt that way for most of the games life really.

    The server processing speed is measurably slower than I think it should in 2025, there are arbitrary limits they could probably get away with increasing like buffs, the friends list loads a few players at a time and doesn't let me add notes, menus have got congested over the years and could be merged, the default settings aren't good for new players, the game lets me click players when I'm trying to click a hotbar button, targeting isn't good, houses are still a problem after 12 years and wards could just reflect active players, it's hard to discern inactive players in CWLS or on friends list, every feature tends to require unlocking its first iteraton such as ARR+HW hunts and Stone Sky Sea, doing content MINE isn't incentivised with Faux Hollows, dungeons aren't reused to make random buffed up versions of them for fun, no NA<>EU travel, no cross-DC interaction, etc.

    There are so many little things like that. And it's really just Quality of Life stuff. You can ignore a few things, but as the game grows, more and more of it is needed.

    But really, life isn't perfect. Nothing is perfect. If it's not gonna address things like this, then it's just not. No point dwelling on it too much. In life you can focus on negative things or positive things. The amount of effort is the same but one of them probably makes you happier. And if even your best efforts can't find some joy to cling to, then it might not be worth playing it.
    It sounds to me like you're thinking everything is pretty stable, understanding that hiccups come and go and the devs adjust to given situations.
    I'm an understanding person and I've programming experience so I try to bring that understanding. Actually even before I knew any programming, I would try to think logically about how a game would function behind the scenes as a child. In retrospect, I was pretty spot on, it just requires thinking logically about how the events would come together behind the scenes.

    Occasionally that experience makes me agree that the task is challenging, but there are a lot of times where I know I could solve it pretty fast and am struggling to understand why it remains an issue for years.
    Where is that issue in your mind and how to approach it?
    I think they meant there was an issue with too many emergency maintenances needed for things like localization, Mech Ops, etc.

    But in general I think they need to be less rigid and allow more free-flowing development so that developers can just improve random things of their own accord and be encouraged to do it, even if they seek approvals after identifying what they want to improve. From what I've seen, when they've done this previously they've gone behind Yoshi-P's back and sneaked it into a patch, and that actually included flying in ARR and Viera/Hrothgar glasses. Arguably, they shouldn't have to sneak it in. They should feel able to do it and get approval for their passionate improvements.

    I don't know their procedures, but if they get out a designer for every little thing, then I think they should not bother with a designer unless it's actually needed. If adding a little Quality of Life setting requires a full on design document and presentation, then it would be no wonder why they don't bother with QoL much.
    (2)
    Last edited by Jeeqbit; 06-27-2025 at 06:16 AM.

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