
Originally Posted by
Kaurhz
Well given they've made a fairly big effort to make all of these as unengaging as humanly possible, under the guise of all-or-nothing, it's really not difficult to see why they may view themselves as being starved for content, when they've reduced everything to a pathetic husk. -- Granted, this isn't really exclusive to just casual players.
Like, compared many of the casual activities, e.g., crafting now, versus how it was when they actually cared about creating an engaging experience, the difference is night and day, how interactive it was, and what it expected from a player, it's night and day difference if you ask me. Crafting now? Bot infested, and when they try and insert something engaging, it still gets undermined by a half-baked job system for crafters -- and sorry, but yes some of these systems are incredibly boring.
What I find weirder is that people seem to have this idea that all casual players want a complete and utter unengaging experience, and that somehow activities like raiding existing can act as a sufficient enough justification.
What did they expect? Perhaps something that actually actively encouraged them to play the game, and interact with the game even on a fundamental and casual level... Rather than a game that essentially actively scorned them and pushed them away for it.