Quote Originally Posted by Jeeqbit View Post
The raid itself is amazing quality. The atmosphere, textures and music are amazing quality.

The entry system is a problem and can be argued to be a quality issue. But there are people on the forums spinning what SE said to be an admission that every single thing they make is "slop", including models, textures, environments, music and raids. That was obviously not what SE meant and that's obviously what Striker was trying to convey as well.

Really systems design and stories are the most contentious issues people have, but that's only a percentage of the overall development, and saying everything across the board is slop is also saying models, textures, music, animations, sounds, environments are not good quality when they clearly are.
Again, my subjective opinion, but for me dungeon/boss design has been getting steadily worse.

I absolutely loved the ambience of early dungeons and the integrated visuals and music, as well as the variety in combat. CT gets a lot of hate, but LotA is a visually stunning experience with some unique mechanics. The Vault is a masterpiece IMO, not only for the visuals and vibe, but also for the way it sits seamlessly in the story, getting you where you need to go.

SE still does this well in some cases, but is ruining it for me with this absurd visual clutter. I don't want to have to squint or look away from the screen during a fight.