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Thread: Thank you

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  1. #1
    Player
    Damnhedge's Avatar
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    Aug 2015
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    Limsa-Lominsa
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    Gogozan Kikizan
    World
    Balmung
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    Summoner Lv 100
    Quote Originally Posted by Gurgeh View Post
    but you can't do the stuff like savage FT high-end while short-changing casual for best part of 2 expansions. Its too much, and you'll have to answer either in a live letter or out of it, so...
    Alright let's go through the list
    Since ARR, the game has given "Casuals" more and more content. Giving them the ol "Respect my Time" type beat.

    "Casual" Content:
    - Introduced Story Mode 8 Man Raids after Coils were made with hard core players in mind
    - Introduced the Gold Saucer as a time waster and mini game hub
    - Introduced a coin system to the 24 man series to streamline getting tomestone upgrade in a non savage setting
    - Introduced Duty Support in Shadowbringers and since went back and kept adding Duty Support to older dungeons, meaning you don't have to interact with anybody in the MSQ except for 8 Man trials
    - Streamlined dungeons to be the same hallway with different wallpapers, basically turning it into a science.
    - Introduced more and more roulettes to make it easier and less time intensive to cap for a week and grab tome gear
    - A constant stream of Map content you can do with anybody for free rewards
    - A constant stream of glamours given out for free or minimum effort
    - Island Sanctuary taking the systems of Ishgard Restoration and turning it into a solo minimum time investment map upgrade spreadsheet system for free glamours and mounts
    - Relics have been dumbed down and their time investments removed to make alt job gearing easier
    - Every 4 months you get a trial, new story, either 4 floors of an 8 man "raid" (read: Trial) or a 24 man raid to do weekly for gear, whatever extra bits and bops, PVP for even more rewards.
    - Daily Beast Tribe quests for leveling help and extra rewards
    - Weekly Custom Deliveries to help level your DoH/DoL
    - Deep Dungeons where the story caps at floor 30 to make alt job leveling as easy as possible.
    - Variants that are repeatable "open dungeons" with extra rewards

    "Casuals" are rightfully the most targeted players in the game, cause ultimately a stream of casual low key content every 4 months is what keeps people happy. Stuff you can drop in and out of with minimal time investments.

    Compare this list (and I'm probably forgetting a bunch) to the introduction of "Hard" content over the last 10 years
    - 2 Ultimates per Expansion, if the devs can manage (see DSR and if unlucky the next Ultimate)
    - Criterion and Criterion Savage, nowhere to be seen for DT
    - Exploratory Zone "Hard Dungeons" like DAL, DRS and now FT
    - Chaotic Alliance Raid

    While I'm surely forgetting stuff, there is an objective fact here. Hard Content is niche, and even harder content is more niche. Acting like they're "short-changing casuals" for 2 Expansions is ignoring just how much of this game is designed with "respect muh time" in mind and how little they innovate on systems from 10 years ago for "Hard content" compared to the more casual content like Cosmic Exploration.
    (2)

  2. #2
    Player
    Gurgeh's Avatar
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    Dec 2021
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    Enceladus Orbilander
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    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Damnhedge View Post
    Alright let's go through the list
    Since ARR, ...
    I was taking to CB3 To thank them. I didn't read what you said. If you want to have row with me please take it to another thread. Don't spoil this one.
    (0)