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  1. #21
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    Funny how with 12 buttons (some shared) rather than 30, jobs can have a unique identity.
    SE: "we heard you loud and clear: one more burst ogcd finisher and +5 potency on each healer dot!"
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #22
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Saraide View Post
    SE: "we heard you loud and clear: one more burst ogcd finisher and +5 potency on each healer dot!"
    We noticed player dissatisfaction with the bloat to classes so we've removed dots from all healers to save bar space.
    (7)
    #FFXIVHEALERSTRIKE

  3. #23
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    272
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    It got worse. Current Encounters are just a visual vomit of eyestrain effects.
    (4)

  4. #24
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    351
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    To be honest there have been Tiny victories throughout dawntrial

    Including QoL and encounter design.

    The issue this expansion is the content cadence has been fricken awful.

    Like people are going to have gripes about content regardless of quality that's just nature of the beast.
    But I really think people are ready for content to be more expansive in a patch.

    It's nice knowing what you're getting with FF14 that you know what to expect.

    BUT like even if I gave you your favorite meal you're going to get sick of it if I keep giving it to you over and over.
    It's hard to know how much or where the heck feedback is being brought to the Dev team.
    I don't understand their relaxed nature.

    I'm gonna keep rooting for them and the game.
    (1)

  5. #25
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    It's nothing astounding, but it's definetly better than any dungeon, raid or extreme Endwalker delivered.
    (2)

  6. #26
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    665
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    When it came to bosses specifically, I do think they delivered really good. The mechanics are more complex and varied, and the overall design is good.

    Encounter overall, I don't think there's anything wrong with it..LOL. It's part of MMO and FF14 for a very long time, you get trash adds, and then you have a boss, more trash, and another boss.

    It's not unique to FF14,I don't think I've encountered another design in any MMOs that I've played past 10+ years. Every single one of them had a similar thing. Blade and Soul, TERA, Dragon Nest, Guild Wars 2, Bless Online, Closers.. etc.
    Even games that are not traditionally or fully MMOs have a similar approach. Star rail, for example, has some instances which have the same pace: trash -> Elite, trash-> Elite, trash -> Main boss.

    Is it boring? perhaps, especially if you do it a thousand times. It is bound to become less appealing, boring, numbing experience at some point. Even if you take the same dungeon that would normally be done in 10 minutes and make it 1 hour with multiple paths and lots of puzzles, and variation, there will still be a point where people would just to the shortest and fastest path.

    As long as 99% of MMOs place their prime things to do at end game, read as max level, those dungeons' sole purpose exists to be fast, easy, and to offer a way to gear up, nothing else.

    I wish they would re-do the rewards for Criterion because those are not the traditional dungeons, and they could offer a place for FF14 to reinvent the wheel, if they would be willing.
    (3)

  7. #27
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Fight design hasn't changed in any meaningful way. Almost all of the mechanics in Dt are mechanics that we've seen before. They just made boss hitboxes smaller again and increased the pace in casual content very slightly.
    (3)

  8. #28
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    232
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    It's kinda just the same sludge but slightly faster and everything gives you a bleed now so you can't collect vuln like candy.
    (1)
    Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
    Quote Originally Posted by Mawlzy View Post
    I think at this point 0blivion has decided to play forum villain, until perhaps the Exarch cloak becomes available.

  9. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,503
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YovelaLindswood View Post
    You can’t improve encounter design on the back of awful class design!

    100% agree. They need more meaningful toolkits and to bring in fresh ideas like actually using duty actions. If blizzard can make an engaging class with a core of 8 buttons and some flavor rp abilities why do I have 36 buttons that are all a variation of eachother in this game? Bring back more procs and rng in rotations. If the fights are going to be boring at least let me enjoy reacting to my class.
    That's exactly why I think it doesn't make any sense to not work both encounters and classes together. One is the answer to the other...

    So what it is? There's more substance to the encounter design that we'll only find out in 8.0 when jobs get changed?
    (3)

  10. #30
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raikai View Post
    That's exactly why I think it doesn't make any sense to not work both encounters and classes together. One is the answer to the other...

    So what it is? There's more substance to the encounter design that we'll only find out in 8.0 when jobs get changed?
    They were willing to cut a sizable chunk out of BLM's core mechanics and reduce its cast times so that they could speed up the DDR and not worry about its viability, which would make no sense if they intend to actually add more substance to the jobs in 8.0.
    (4)
    Last edited by Daralii; 06-23-2025 at 11:38 PM.

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