Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CidHeiral View Post
    For some attacks you're supposed to read the boss's body language (like if raising an arm = about to cleave that half of the arena) or look at their cast bar. In those instances the ground AOE marker will only show for a second right when the attack happens. You're not meant to see that and dodge in a millisecond, it's more to communicate where the attack landed for future reference.
    I still don't see why they can't match the animation to longer telegraphs where you're given time to react.
    (4)

  2. #12
    Player
    Anonemoose's Avatar
    Join Date
    Jan 2023
    Posts
    149
    Character
    Eveanna Manolin
    World
    Leviathan
    Main Class
    Sage Lv 100
    Yes, we are consumers. Yes, SE's conduct is getting more and more egregious and as a general statement the value proposition for this game is not there. I think most people have reached the same conclusion. So what can you, as a consumer do? Well you can unsubscribe and not make any further purchases of the product. Go and play/purchase a competitor. If you feel that SE's conduct violates law, you can complain to your jurisdiction's regulator. FFXIV is not a monopoly, so as a consumer you have the power to take your money elsewhere on the MMO market. You'd be surprised what a meaningful hit to the bottom line of a publicly traded company can do.
    (4)

  3. #13
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    I kinda want bosses that as a tank I can control for the whole encounter. Not face them a direction and then they ADHD jump into the middle in a SWOOSH sound effect like all of the 10000 other bosses, to do a dance routine again where you just dodge
    (5)

  4. #14
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Hallarem View Post
    I kinda want bosses that as a tank I can control for the whole encounter. Not face them a direction and then they ADHD jump into the middle in a SWOOSH sound effect like all of the 10000 other bosses, to do a dance routine again where you just dodge
    This is another example of the DDR philosophy. The less control players have over positioning the boss, the more of a one-dimensional dance it becomes. It also reduces the necessity for cooperation between players. Or at least it would if we still had jobs with a significant array of positionals.
    (4)

  5. #15
    Player
    0blivion's Avatar
    Join Date
    Jun 2025
    Posts
    357
    Character
    G'raha Tinya
    World
    Lamia
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Raikai View Post
    I still don't see why they can't match the animation to longer telegraphs where you're given time to react.
    Because that would make the fights even more braindead than they already are, obviously. If you read the cast and remember what it does, you can dodge it.
    (2)

  6. #16
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GypsieJaeger View Post
    I was running the newer dungeons on my main as a 740 Viper. 3 times I wasn't in any of the line of fire mechanics and was killed all three times. Even the other players saw me out of the target zones. This has been an increasing frustration with the recent changes to game.
    Snapshoting works the same in the entire game, that is the same in ARR and now. maybe you should learn how it works and when you get hit by mechanics to avoid getting hit in the future.

    When an enemy is casting a spell and the cast is finished , you are hit. Even if the animation and damage seem to hit you 1-2 seconds later, thats why it looks like you are hit even when you are outside of an AOE.
    (3)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,919
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by 0blivion View Post
    Because that would make the fights even more braindead than they already are, obviously. If you read the cast and remember what it does, you can dodge it.
    Riveting gameplay.
    (8)

  8. #18
    Player
    Anonemoose's Avatar
    Join Date
    Jan 2023
    Posts
    149
    Character
    Eveanna Manolin
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Valence View Post
    Riveting gameplay.
    Award winning community though.
    (8)

  9. #19
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,420
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hallarem View Post
    I kinda want bosses that as a tank I can control for the whole encounter. Not face them a direction and then they ADHD jump into the middle in a SWOOSH sound effect like all of the 10000 other bosses, to do a dance routine again where you just dodge
    this is why i dont even think about playing tank as a mainjob. its so annoying
    (1)

  10. #20
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by 0blivion View Post
    Because that would make the fights even more braindead than they already are, obviously. If you read the cast and remember what it does, you can dodge it.
    You need to see the cast and dodge either way. We already have 'braindead' easy to dodge ones but also very fast telegraphs that you need to read something else first before thinking where to dodge, or else you won't make it because in those occasions, the telegraph is just to show how you failed, not to help you to evade.

    Matching the telegraph to the animation only gives a more cohese visual approach to fights. Because mechanically, somebody can just get used to the delayed casts.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast