I still don't see why they can't match the animation to longer telegraphs where you're given time to react.For some attacks you're supposed to read the boss's body language (like if raising an arm = about to cleave that half of the arena) or look at their cast bar. In those instances the ground AOE marker will only show for a second right when the attack happens. You're not meant to see that and dodge in a millisecond, it's more to communicate where the attack landed for future reference.
Yes, we are consumers. Yes, SE's conduct is getting more and more egregious and as a general statement the value proposition for this game is not there. I think most people have reached the same conclusion. So what can you, as a consumer do? Well you can unsubscribe and not make any further purchases of the product. Go and play/purchase a competitor. If you feel that SE's conduct violates law, you can complain to your jurisdiction's regulator. FFXIV is not a monopoly, so as a consumer you have the power to take your money elsewhere on the MMO market. You'd be surprised what a meaningful hit to the bottom line of a publicly traded company can do.


I kinda want bosses that as a tank I can control for the whole encounter. Not face them a direction and then they ADHD jump into the middle in a SWOOSH sound effect like all of the 10000 other bosses, to do a dance routine again where you just dodge
This is another example of the DDR philosophy. The less control players have over positioning the boss, the more of a one-dimensional dance it becomes. It also reduces the necessity for cooperation between players. Or at least it would if we still had jobs with a significant array of positionals.


Snapshoting works the same in the entire game, that is the same in ARR and now. maybe you should learn how it works and when you get hit by mechanics to avoid getting hit in the future.I was running the newer dungeons on my main as a 740 Viper. 3 times I wasn't in any of the line of fire mechanics and was killed all three times. Even the other players saw me out of the target zones. This has been an increasing frustration with the recent changes to game.
When an enemy is casting a spell and the cast is finished , you are hit. Even if the animation and damage seem to hit you 1-2 seconds later, thats why it looks like you are hit even when you are outside of an AOE.
this is why i dont even think about playing tank as a mainjob. its so annoying
You need to see the cast and dodge either way. We already have 'braindead' easy to dodge ones but also very fast telegraphs that you need to read something else first before thinking where to dodge, or else you won't make it because in those occasions, the telegraph is just to show how you failed, not to help you to evade.
Matching the telegraph to the animation only gives a more cohese visual approach to fights. Because mechanically, somebody can just get used to the delayed casts.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



