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  1. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I'm totally fine with tankbusters not one-shotting or basically one-shotting topped-off tanks even if they don't use active mitigation.

    90% of health, so the next auto kills them or not being topped-off would do so, though? That sounds great.


    Would also like to see a lot more flurry mechanics, wherein you would need that degree of mitigation or for heals to land between the quick successive hits.

    And I'd like to see brief self-buffs on the boss during which time AAs hit hard enough to be very worth mitigating.

    More damage, but not with yet more focus on bimodal "this matters and all else does not" one-strike tankbusters.


    ...Also, please get rid of Tank Mastery, make the damage loss it previously included (-20% damage) visible via reduced tank potencies, and reduce all healing across the board by ~25% (more on tanks and healers with higher %DRs than role-mates), with only the very worst of damage spams (Hallowed Hell, etc.) being nerfed commensurately). >.>
    (1)
    Last edited by Shurrikhan; 06-14-2025 at 09:22 AM.