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  1. #11
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    152
    Character
    Qi Yun
    World
    Ragnarok
    Main Class
    Sage Lv 100
    because the only thing that matter in this game, whatever your role is, is all about doing damage.
    (1)

  2. #12
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    589
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    To the op.

    There are three types of mitigation in this game

    Tank dps and healer shields

    Support skills like arms length

    And finally your dps. More damage you do faster things die.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  3. #13
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,342
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Because crit not only affects damage but the crit rate of your self healing. All tanks have some form of self healing. For tenacity to be worth it, it would have to be much greater value.
    (1)

  4. #14
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    Because crit not only affects damage but the crit rate of your self healing. All tanks have some form of self healing. For tenacity to be worth it, it would have to be much greater value.
    No one picks crit or direct hit for self healing though they pick it for damage.
    (1)

  5. #15
    Player
    ThurinTurambar's Avatar
    Join Date
    Apr 2023
    Posts
    61
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    So if you're doing stuff with party, damage is always the option, which means crit has prio and after that its going for dh/det balance.

    However if you were to do solo challenges, i believe tenacity is actually the best option.
    (0)

  6. #16
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,484
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    So if you're doing stuff with party, damage is always the option, which means crit has prio and after that its going for dh/det balance.

    However if you were to do solo challenges, i believe tenacity is actually the best option.
    Tenacity scales so slowly, you would still be better off with your normal melds. The mitigation you have is going to be more than enough to cover what you need and in most cases, you do still want to win as fast as possible.
    (3)

  7. #17
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Because the game doesn't throw anything at tanks that requires them to take defensive stats so killing faster is the best way to go. Can't really think of any mechanics in recent history that has wiped the group due to them not having enough HP / defense, but there are multiple accounts showing how groups wipe to enrages due to not having enough DPS.

    Reason 2 is that no mechanics require additional defense outside of the standard tool kit a job has.

    Reason 3 is that the rule of having enough defense and then put the rest into offensive stats is and probably will always be a thing. The amount of defense directly correlates to the amount of forced damage you take and the mistakes you make. Can be applied to just about any game that has these stats. The same can be said for accuracy, even though this stat no longer exists
    (0)
    Last edited by Seku; 06-07-2025 at 06:05 AM.

  8. #18
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,052
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rithy255 View Post
    Imagine if tenacity was a serious consideration ever... that would actually be interesting but because tanks are so survivable and DPS checks are so important it becomes a stat that has no purpose.
    The problem is that by all accounts tenacity should already be a serious consideration. It's numerical effects are already super strong, people joke about the 5%-6% extra mit, but that's flat mit based on already taking only 60% or less of the damage, so in reality it's 10% reduction, an amount you really should not sneeze at plus it increases damage and healing by 4%-5% on top of that.

    The only problem is... a defensive stat in a game that never tests this defense ever is inherently useless. The issue with tenacity is not that the stat in itself is weak, rather that the mitigation-buffing part of it has no functional effect as the incoming damage to tanks is never the problem of their players, the damage they deal to the boss is.

    If bosses dealt significant (and I mean significant, 200%-500% of current damage output if not even more) damage ot the tanks like in many other MMOs, then yeah, skipping tenacity for damage stats would be a tricky choice to make. Something for organized groups and stuff. For the offtank of the group probably, the maintank would want to stack tenacity so they don't die to AoE hits after a badly-timed autoattack they didn't mitigate at the time.
    (0)

  9. #19
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    967
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    The goal isn't to deal more damage than a DPS. The goal is to contribute as much damage as possible because, unless fights start being designed differently, damage reigns supreme. The faster you kill a boss, the better.

    Besides, tank DPS isn't as low as one might expect. Some jobs like Dancer barely do more.
    (3)

  10. #20
    Player
    Rajah's Avatar
    Join Date
    Feb 2013
    Posts
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    intrinsically the less damage the tank takes, the less the healer has to heal, now do healers out dps tanks? probably not, but I'm sure they'd appreciate it. besides, I can heal myself.

    this makes even more sense on trash mobs, because the pld can heal oneself, whereas the healer probably wants to enfeeble or aoe or something. Half the healers are probably just filling the role to get a dungeon spot and do not actually main heal, so once again, putting less weight on their shoulders makes sense.

    Now IDK about you, I am not very far in the game, but I am experienced, I did play 1.0 and beta, I did master FFXI, I know my stuff.

    With a full tenacity build I was able to solo T1-T5 completing all but T5 before level 62. I used dark knight for the kill but I used PLD/WAR frequently for the rest

    My point is, in my scenario, I wouldn't have done it any other way. I geared for tenacity implictly, reaching practically 1000 ten at such a low level. This made my souleaters strong enough to outlast twintania's enrage. I'll delve into this deeper on a future note but my preference is, TEN > SKILL > DET > CRIT > DIRECT TMYK
    (0)

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