I feel that the paladin class could be given some special attention by the developers. As I've played the class for a long time, including in some expansions, I feel that it could receive some updates to the skills that are pretty bad in my opinion.
Shield Lob: Give some Aoe Effect to pull multiple mobs at the same time in dungeons.
Cover: Very bad and unused skill, please remove.
Intervention: Same things as Cover.
Holy Spirit: Rework this skill to actually give some nice effects on it. The visual effect on my view is pretty bad and don't reminiscent at all the concept of the “Holy Spirit”. My suggestion is to change it to a close range sword skill with effects of white doves with white and orange glows fire, reminiscent of the Christian spiritual manifestations of the spirit around fire. Give some nice potency also, you can also keep the combo with the royal authority and have the skill be a nice finish move.
Clemency: Reduce the cost of MP and give us a regen HP over time effect.
Intervene: Add another maximum change for 3 and give and add another effect to it to compensate for the removal of the Cover and Intervention skills like: "When used on an ally, it rushes over them defending against incoming damage, giving a shield that mitigates 10% of the damage dealt as a barrier."
Requiescat: Need a visual update asap.
Holy Circle: Same thins as Holy Spirit skill. Reword to AoE effect and actually give us some fire and white doves effects on it.
In addition, give us two more damage skills in compensation for removing Cover and Intervention. Paladin already has too many mitigation skills, damage skills with beautiful effects would be very welcome in this case.
I hope this feedback will help increase the fantasy of the class and make it more enjoyable to play. Thank you!