Quote Originally Posted by Jeeqbit View Post
Obviously it's intentional. SE has long tried to keep jobs balanced (by their metrics, not players').

In fact, I would argue this is why they changed BRD procs to be a fixed proc rate as opposed to being influenced by crit, which they were in the past. That meant you could literally increase the proc rate by stacking crit. To a certain extent, you can still increase the procs on many jobs indirectly by stacking Skill/Spell Speed, because the faster GCD means more rolls at trying to trigger a proc over, say, a 10 minute duration, but in many cases this is deemed not as good as just stacking Crit, DH or Determination.
Hot take but I wish all jobs had some manner of enhancing their gameplay loop by letting players the possibility to stack certain things favoring this or that. Building everything around crit on BRD felt good once you could feel that everything procced like there was no tomorrow, something that MNK still has by the way, albeit to a lesser degree. The game has made everything it can to remove building agency away from player's hands.
It also had another hidden benefit which was to make the job more and more involved to play as the post endgame expansion came along, since you'd get more and more procs as you geared up between tiers.