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  1. #1
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    246
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    It makes sense for procs not to cause wild damage variance. This game is designed to be super static nowadays and bard would suffer the same way samurai did when setsugekka wasn't guaranteed to crit. Having variance can be fun for lots of people but sadly it would lead to the job suffering in the long run in high end optimization.
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  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,386
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reginald_Cain View Post
    It makes sense for procs not to cause wild damage variance. This game is designed to be super static nowadays and bard would suffer the same way samurai did when setsugekka wasn't guaranteed to crit. Having variance can be fun for lots of people but sadly it would lead to the job suffering in the long run in high end optimization.
    Yeah plus any bigger rework to the combat system would do better to focus on functional/rotational variance due to procs, not damage profile variance (which usually comes as a result of that, but hence focusing on it would not make much sense).
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