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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,170
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    Also gotta say that regular FATEs should be as complex as FATEs in Occult Crescent.
    They're budget CEs with the same painful DDR and rote memorization bullcrap. There is nothing intellectually engaging in those.
    I honestly don't even know what's better between a resident sleeper fiesta or those.

    Quote Originally Posted by Kozh View Post
    Relic is always mostly about glam as they're only BiS at the final stage/end of patch. And there's the worry that if you end up liking the later stage's look, you will have to do massive grind as you need to start from the very beginning.
    It's a bit of a shame though. With the amount of effort people put into those relics, they could at least provide an alternative to unaugmented tome weapons. It's not like they'd actually be threatening the savage weapons...

    Quote Originally Posted by Harlequinsy View Post
    Regarding new jobs and battles with them, they've maybe felt more fun than the basic game classes or dungeon running.

    In normal dungeons, I might not notice what class others players have, as every class simply does damage, with different moves / animations, and the runs are generally easy.

    On the new crescent isle, it might've been a bit refreshing and fun, when classes are more different or have more noticeable impact in fights. Perhaps more so, if fights are challenging (7-8 levels higher) and not too easy. For example, when Cannoneer can blind enemies, it's a noticeable and even tide changing effect. Same could be with TM using slow on enemies, and maybe in fewer cases, if Geomancer uses floating ability. I definitely had a thought, that would like to bring cannoneer to some other instances.
    Quote Originally Posted by hunter2 View Post
    My biggest gripe is there's no way to get any Haste. Even on Phantom Time Mage you only get a 10s buff every 120s. I want to play dumb crap like 1.0s GCD Monk or 1.5s GCD Summoner, this is the kind of content where I should be able to do so.
    I like this usually. It's the only thing they add in every Field Exploration content every time that actually tries to cater to what made XIV, an actual FF RPG, and... XIV originally. Feels that it's not being exploited even half as it should though even in gold farm parties (that have just turned into tank fiestas).

    Edit: it's like the devs are afraid of anything rewarding even a modicum of intellectual effort with anything they add those days. No exotic builds and combinations, no customization, no RPG systems. Are we trying to only satisfy a specific audience that's all about twitchy brainless gameplay?
    (6)
    Last edited by Valence; 06-04-2025 at 08:44 PM.

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