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  1. #71
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Jchung View Post
    snip
    There is a difference between tanky and lightning bruiser.
    It doesn’t matter if it’s content outside savage, it still matters and no class should be able to ignore all mechanics in brand new content that is actually over dungeons in fight design like the CE’s.
    If all solo guides start with WAR something is wrong and I honestly see more and more people, even on the Japanese forum who normaly love their easiness start to notice it now.

    People asked for harder content but how is that content hard when one class can completely trivialize it?
    (6)

  2. #72
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FuturePastNow View Post
    I like #1. I think having to be constantly on the move, looking at the map, is kind of fun. Though you're right that we're just following the same paths over and over. Maybe the next zone should just not have any aetherytes, and longer CE times so you can reach them from anywhere without fast travel.

    Can't really argue with the rest. I am guilty as charged of doing everything as tank, though I am trying to do as much damage as I can, while leveling up jobs.
    I'd like this gameplay if the fates didn't die in 3 seconds
    there's nothing fun about throwing one axe at a boss then moving to the next to do it again
    This and forked tower are the main things i think need work in this zone
    (2)

  3. #73
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,316
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Voidmage View Post
    There is a difference between tanky and lightning bruiser.
    It doesn’t matter if it’s content outside savage, it still matters and no class should be able to ignore all mechanics in brand new content that is actually over dungeons in fight design like the CE’s.
    If all solo guides start with WAR something is wrong and I honestly see more and more people, even on the Japanese forum who normaly love their easiness start to notice it now.

    People asked for harder content but how is that content hard when one class can completely trivialize it?
    Worst part of WAR farm strats is that today I wanted to go farm gold solo to chill and level the phantoms I want on my own (since parties just want meta bullshit), only to find the spots I'd need completely camped by solo WARs mowing down everything.
    Fortunately I could move to another instance since there is so many, but damn.
    (2)

  4. #74
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Valence View Post
    Worst part of WAR farm strats is that today I wanted to go farm gold solo to chill and level the phantoms I want on my own (since parties just want meta bullshit), only to find the spots I'd need completely camped by solo WARs mowing down everything.
    Fortunately I could move to another instance since there is so many, but damn.
    Not only that.
    Tbh I was really shocked when I looked at PF and saw every gold farm group was locked to WAR completely.

    I can’t wrap my head around how anyone could defend the state of that job just because it’s not savage content.
    Everyone lost their marbles about PCT but apparently that tank being above all else is completely fine.

    It’s at a point where you either only see WAR in OC content or get told in a gold farm group to change to WAR.

    No matter if this content is below Savage.
    One job shouldn’t trivialize it week one already even without any phantom jobs or special gear.

    It’s ridiculous how much the devs and players nowadays seem to only care about hard raids partly ti a point where they are completely fine with destroying the balancing in everything else because “who cares, it’s just normal content”.
    (2)

  5. #75
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Voidmage View Post
    Not only that.
    Tbh I was really shocked when I looked at PF and saw every gold farm group was locked to WAR completely.

    I can’t wrap my head around how anyone could defend the state of that job just because it’s not savage content.
    Everyone lost their marbles about PCT but apparently that tank being above all else is completely fine.

    It’s at a point where you either only see WAR in OC content or get told in a gold farm group to change to WAR.

    No matter if this content is below Savage.
    One job shouldn’t trivialize it week one already even without any phantom jobs or special gear.

    It’s ridiculous how much the devs and players nowadays seem to only care about hard raids partly ti a point where they are completely fine with destroying the balancing in everything else because “who cares, it’s just normal content”.
    war/cannoneer. And it's entirely due to the invuln timer being shortest on war. For the section highlighted in bold, firstly you've accidentally missed the cannoneer requirment, and secondarily surely early on in the lifespan of content is when you'd expect people to be using only the safest strategies with the highest probability of success - given access to +2 gear/12 mastery stacks/alternate solutions based on the success and failure of the first attempts are all limited?

    With the greased lightning interaction with cannonballs, I expect monk when you're not tanking might be required for optimisation seekers.
    (1)
    Last edited by fulminating; 06-03-2025 at 07:45 PM.

  6. #76
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by fulminating View Post
    snip.
    The safest option shouldn’t mean being invincible everywhere and at the same time being the best option all around.

    Fact is that tanks and WAR at the top are completely dismantling OC right now, be it in a party or solo.
    DPS struggle with survivability, Healers struggle with being more or less being redundant because tanks don’t need them and they are only there to raise dps.
    Tanks get damage bonuses there everywhere whereas defense bonuses are hard to come by.

    While I don’t struggle on DPS even I can see that they have a much harder time in this content.

    In what game is the fastest way to kill things by playing a tank AND being unkillable at the same time?
    (2)

  7. #77
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,003
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Voidmage View Post
    The safest option shouldn’t mean being invincible everywhere and at the same time being the best option all around.

    Fact is that tanks and WAR at the top are completely dismantling OC right now, be it in a party or solo.
    DPS struggle with survivability, Healers struggle with being more or less being redundant because tanks don’t need them and they are only there to raise dps.
    Tanks get damage bonuses there everywhere whereas defense bonuses are hard to come by.

    While I don’t struggle on DPS even I can see that they have a much harder time in this content.

    In what game is the fastest way to kill things by playing a tank AND being unkillable at the same time?
    Agreed - but I'll add - where Healers are concerned - we're not really even there for that either since Chemists can throw raises out too.
    (3)

  8. #78
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Voidmage View Post
    The safest option shouldn’t mean being invincible everywhere and at the same time being the best option all around.

    Fact is that tanks and WAR at the top are completely dismantling OC right now, be it in a party or solo.
    DPS struggle with survivability, Healers struggle with being more or less being redundant because tanks don’t need them and they are only there to raise dps.
    Tanks get damage bonuses there everywhere whereas defense bonuses are hard to come by.

    While I don’t struggle on DPS even I can see that they have a much harder time in this content.

    In what game is the fastest way to kill things by playing a tank AND being unkillable at the same time?
    You're dead if you pull a chimera without mitigation no matter which tank you're on. The firemen are a bit safer but the wild charges still hurt, and mass pulling on that level is the best gold farming method I'm aware of. It's very clear that being dead means you're doing no damage. It's also very clear phantom jobs do not scale normally for most of their actions, and that cannoneer specifically is doing the bulk of heavy lifting in gold farming parties.

    Broadly tanks do have a vastly easier time in OC and I have absolutely no idea why the mastery bonus doesn't also raise defence, there were rays of fortitude that raised max hp in zadnor which bringing here would at least acknowledge the issue. They could make it so the tank mastery damage down applies to the OC actions too, but that's not really going to make too much difference, dps dying due to lack of healing and the soft incentive to let people deathloop to farm raises for the achievement doesn't help their damage output.

    Healers do get to enjoy healing mounting damage from the permavulns though
    (0)

  9. #79
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As mainly a healer inside OC, I’m starting to feel better by turning on non-party health bar to spot heal whoever’s not being healed after sometime to save them.

    Much better than mindlessly spamming 1 or hoping something will catch the tank off guard—assuming they even do. I’ve seen some running around with 8+ vulns and they were fine. I myself guilty of playing health bar yoyo as a GNB and got as high as 14 vulns without dying. No probs. That’s just… wrong—or rather, feels wrong.

    Just for an additional anecdote, I’ve also had a lot of “Oh no you’re low on health let me he—nvm you’re a WAR. You’ll be fine under 10% with 9 vulns stacks you don’t need me anyway.” -switch target- moments.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  10. #80
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    699
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by fulminating View Post
    Broadly tanks do have a vastly easier time in OC and I have absolutely no idea why the mastery bonus doesn't also raise defence, there were rays of fortitude that raised max hp in zadnor which bringing here would at least acknowledge the issue. They could make it so the tank mastery damage down applies to the OC actions too, but that's not really going to make too much difference, dps dying due to lack of healing and the soft incentive to let people deathloop to farm raises for the achievement doesn't help their damage output.

    Healers do get to enjoy healing mounting damage from the permavulns though
    Quote Originally Posted by Carin-Eri View Post
    Agreed - but I'll add - where Healers are concerned - we're not really even there for that either since Chemists can throw raises out too.
    These two are the crux of it I think.
    I don’t mind jobs becoming overpowered in there, in fact I think they didn’t went far enough with the phantom jobs even.
    I enjoyed tanking on BLM in Bozja or having infinite instant casting with unlimited mana.
    It’s these shenigans that made it so much fun to do.

    My problem is mostly that tanks automatically do that in there while all others struggle to even survive.
    They can ignore mechanics as soon as they get in the zone because they are just naturally overpowered nowadays.

    Either let all mix and match the skills to become bonkers or let no one do that to keep them in line and encourage teamwork because the gold farm groups actively start to exclude all non tanks or even non warriors right now.

    Just my opinion on it because I am getting annoyed in seeing all tank groups in every content that is not savage upwards and I think tanks need a huge nerf across the board (if not in survivability then at least a huge drop in their damage to discourage them).
    You can all lynch me now, I die with a proud smile.
    (9)

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