Unfortunately it may be. A majority of players are only interested in the relics and won't come back after they complete the 1-time grind, since they can't use the zone to level up jobs and upgrading a set of gear to +1 costs so much.
Unfortunately it may be. A majority of players are only interested in the relics and won't come back after they complete the 1-time grind, since they can't use the zone to level up jobs and upgrading a set of gear to +1 costs so much.
This isnt about "being level 20" i have lobbies with 50 level 20s and nobody wants to do tower because its NOT clearable with randoms. This was proven in BA when EU had a 95% clearrate using organized groups and JP was sitting at like 10% because they stuck to the "we gotta do it with randoms" logic. I am also doing this like i said in an organized group. EVERYONE is maxed, has gear, and tries to get as much of an edge as we can.
Ye i mean this game has 99% giga casuals, that is the exact reason we gotta just be able to go in as a group so we can actually play the damn content.- contrary to SE belief, most players are not interested in high difficulty raids, and word is spreading it is (even the japanese complain about the lack of a story version that's not as hard). An argument can be made it's gonna be easier with the right gear, but honestly, most people have no interest in farming that much for gear. Most of OC is aimed at small fraction of what Eureka and Bozja/Zadnor were.
I dont know why u think i dont have gear. I LITERALLY already have full +1 set and have 11 Phantom Jobs maxed out. I have cleared all ultis except TOP, and clear savages within 1-3 weeks depending on their difficulty. Its not MY skill issue/gear issue, i am prepared.
Last edited by Dranari; 06-02-2025 at 04:48 PM.



You know what could have been a great incentive? Allowing us to level our jobs through it. But nope, we have to wait for the deep dungeon and pray it isn't as awful as Eureka Orthos. Raha needs to clean up his own basement. Preferably with a nuke.
tbf i dont think it helps for the tower if people flood the instances when they just wanna lvl up. at some point the numbers of casual players will reduce drastically
without fun jobs none of the content is fun


Well thats what you get when Yoshi and his peers listens only to Streamers. Mediocre (and thats just being nice here) content in every way.


No SE. Don't listen to any of these people. It's all the same people in EU and NA who ruined Chaotic by day 3 by killing the raid finder.
These are all the people who are the reason why Chaotic was a shadow of the success it was for JP.
If there is a problem with people not being able to get through the content quick enough then you either need to make the instance easier, or they need to adjust their expectations.
At the moment it sounds like you 'do' need to make it easier.
Actually we are barely week 1.
No they need to adjust their expectations.
They are not so trying to get into the same instance because they want to be with their other 64 close friends.
They want everything tailored for the 'minority' who discord everything at direct expense of the majority who don't. And they know this. Ignore them (to put it diplomatically).
Or.. make an 'equal' instance, same rewards, for those that want to queue casually. Then those that want can take themselves off to premades, without hurting the critical mass of average player skill needed to clear.
You tune your fights to the average player skill. Then the top half of that player skill nbs off to premades.
Last edited by Gurgeh; 06-03-2025 at 04:25 AM.
Square you really need to just drop the old ff11 experience for these raids and just let these be queuable from outside the zone
Rather sit in queue for 30-45 minutes than waste my time to have nothing to show for it.
I don't mind that it's difficult, the problem is similar to the duels in bozja, you can almost never get in to practice and get better at it with prog, creating a frustrating experienceNo SE. Don't listen to any of these people. It's all the same people in EU and NA who ruined Chaotic by day 3 by killing the raid finder.
These are all the people who are the reason why Chaotic was a shadow of the success it was for JP.
If there is a problem with people not being able to get through the content quick enough then you either need to make the instance easier, or they need to adjust their expectations.
At the moment it sounds like you 'do' need to make it easier.
Actually we are barely week 1.
No they need to adjust their expectations.
They are not so trying to get into the same instance because they want to be with their other 64 close friends.
They want everything tailored for the 'minority' who discord everything at direct expense of the majority who don't. And they know this. Ignore them (to put it diplomatically).
Or.. make an 'equal' instance, same rewards, for those that want to queue casually. Then those that want can take themselves off to premades, without hurting the critical mass of average player skill needed to clear.
You tune your fights to the average player skill. Then the top half of that player skill nbs off to premades.
This. Its not meant do be cleared fully premade... its the same as complaining when the cutting edge world first statics do "tank only" or "no healer" runs... yes 0,0001% the players can do that, but thats nothing you should pay attention to...
I want some harder duties where i can just jump in and have fun, without being locked out from loot or limited by reset...




The irony of their drip feed content releases is the game is so starved for anything to do when they finally release something the last thing people want is to be told yet again "you have to wait until it gets easier." By that point, they've long given up on even bothering. Which then leads to the dev team getting frustrated despite it being entirely their own fault. Or at the very least, SE's fault.3 reasons :
- The whole 48 men from a 72 people instance fiasco
- it's still early, so many people still aren't lvl 20 (even if I see more and more of them)
- contrary to SE belief, most players are not interested in high difficulty raids, and word is spreading it is (even the japanese complain about the lack of a story version that's not as hard). An argument can be made it's gonna be easier with the right gear, but honestly, most people have no interest in farming that much for gear. Most of OC is aimed at small fraction of what Eureka and Bozja/Zadnor were.
Try again in a month or two, when the first players will begin to have optimized gear. You probably won't get place in those because you lack the gear, but that's another story.
Everything about Forked Tower outside the actual content itself is a disaster that just shouldn't be happening ten years into a game's lifespan. These are amateur level design mistakes.
It's simply not possible to do this content with a random group of 48. Forked Tower is not only harder than Chaotic, but doesn't benefit from having an entire datacenter worth of players even if they did queue via the raid finder ala how JP approached it. You're literally trapped by 72 player limit. So not only do you need 40 other likeminded players in the same as your party, they need to be of good enough skill to actually do the content which is at a Savage level.This. Its not meant do be cleared fully premade... its the same as complaining when the cutting edge world first statics do "tank only" or "no healer" runs... yes 0,0001% the players can do that, but thats nothing you should pay attention to...
I want some harder duties where i can just jump in and have fun, without being locked out from loot or limited by reset...
This is not content you can "jump in and have fun" on a whim. Without a premade I can guarantee you right now you won't ever step past the first boss even months from now. Nobody is going to touch this without premade parties on NA and EU. Heck, even JP is complaining about it.
Last edited by ForteNightshade; 06-03-2025 at 05:42 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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