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  1. #23
    Player
    CalvinDescoles's Avatar
    Join Date
    Feb 2014
    Posts
    267
    Character
    Razaan Archemaux
    World
    Moogle
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    having to decide if we want to align and actively paying attention to it seems to be the more fun / less boring thing instead of just pressing it whenever the cooldown is ready.

    it also pushes the skill ceiling up. which is a good rhing in a game.

    or am i wrong?
    For me, this is one of FFXIV’s core issues. The skill ceiling today revolves almost entirely around how well you align raid buffs, rather than how well you actually play your job. Over time, jobs are being reworked and simplified in ways that consistently lower their individual skill ceiling—and with every expansion, it feels like this trend only gets worse.

    I understand that raid buff alignment involves coordination, and yes, that's part of what makes an MMO engaging. But this system also brings a number of problems—poor netcode, datacenter differences, latency, and ping issues all have a real impact. Plus, the dev team is locked into designing encounters with this fixed system in mind (or sometimes not, which causes even more problems—just look at E4S, P8S, M4S, M8S some ultimate...).

    If job performance weren’t so tightly tied to strict buff windows, fights could be more dynamic, and boss design could be more creative. Job kits could be more flexible, and the skill ceiling wouldn’t disappear—instead, it could shift toward personnal expression of adaptability, decision-making, and mastery, rather than just timing.

    Last Min EDIT : Oh yeah also, it would ease dev job regarding the job balance
    (4)
    Last edited by CalvinDescoles; 05-30-2025 at 05:26 PM.