Quote Originally Posted by Carighan View Post
Does it matter much whether instead of all using it bugs at one we all use them in sequence?

Like, what does it matter? The combat sequence is static either way, unless you first want that changed, static rotation #1 it static rotation #2 has little bearing. Might as well align everything to remove the unintended interactions (which, as said above, is exactly the evolution the game went through, as all other MMOs do).
The combat sequence is static because everything has to align, there is no room for variance in the current design paradigm. If the buff stacking, which has shackled job and encounter design, was removed, we could theoretically go back to less static rotations on some classes.