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  1. #21
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Umisame View Post
    Check this:
    You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
    (0)

  2. #22
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Starlord View Post
    The more times you hit. more TP you get out of it.. DRG is the TP hog Job after all :P. I still rather have -15 Enmity either way ^^
    -15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.

    Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
    (2)

  3. #23
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Xianghua View Post
    -15 enmity is = to 1.5% if you really need that -15 enmity to not pull hate. Then you need to find a better tank.

    Also Dragoon pretty much has limitless tp already and with the proper rotation you should have all weaponskills on cool downs. The only way that a Speed weapon will beat Ifrit's. Is if it increased the amount of weaponskills you could do over time. With the Reuse timers and how quick fights are on this game that simply doesn't happen.
    The more the better, I always say ^^
    (0)

  4. #24
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Starlord View Post
    You still hit it more times thus in a long fight with you hitting Garuda every 2 seconds for 80 damage and Ifrit's Lance hitting 90 every 2.5 seconds.. in the hitting category its almost close, the Weapon Skill area is different though, but the Minus Enmity, will Keep Garuda/Ifrit/Moogle away from you more often.. and thats the plus side of all that! =).
    and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.

    not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent

    if monks and blms can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
    (7)

  5. #25
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by fusional View Post
    and the lower damage rating means your stats cap lower, which means both your auto attack damage and WS damage will be far lower by the end of the fight.

    not to mention -15 enmity is an absolutely meaningless tradeoff for raw damage, especially when that -15 enmity should never ever ever eve revererverervereverever matter if your tank is even remotely decent

    if monks can hit 150-160 dps without a shred of -enmity and the warrior can still keep hate, you don't need it. period.
    Different strokes for different folks I guess.

    Edit: Better be safe than sorry :P.. and besides as long as I don't die the Sanction buff will still be there in which I can use that weapon to take down Pointless NMs Faster YAY! .
    (0)
    Last edited by Starlord; 04-30-2012 at 04:27 AM.

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    604
    Man drink the kool aid more ><

    Damage is always the deciding factor.

    Raises your stat caps and allows for higher WS damage.
    (4)

  7. #27
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Meatdawg View Post
    Man drink the kool aid more ><

    Damage is always the deciding factor.

    Raises your stat caps and allows for higher WS damage.
    Like I said.. I'll use the Very good yes Risky Spear to take down NMs or other things that I won't die on lol.
    And just use Ifrit's Harpoon for the Harder fights.
    (0)

  8. #28
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The lance is worse then ifrit's, is this seriously even been discussed? Don't even need a parser to see that.
    (4)

  9. #29
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Eliseus View Post
    The lance is worse then ifrit's, is this seriously even been discussed? Don't even need a parser to see that.
    Its Situational
    (1)

  10. #30
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Starlord View Post
    Its Situational
    No. It's just worse. Always. Unless there is an enemy that gains HP from begin hit and that forces you to hit it.
    (4)

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