I very much agree. The whole idea is that as we've grown as a fighter, things that were threats when we were baby-fighters are no longer threats. Making it so that the native fauna in a zone we've grown past suddenly gets uber-dangerous to us again, is like forcing a high schooler to go sit in a first grader's desk in a first grade class: you're well beyond that now, and it doesn't fit you anymore.
I *like* that I can run (or better yet, fly) through zones where the monsters are scared now of *me*, where it used to be that I had to be scared of *them*. Usually because I'm passing through with some goal in mind---having to run from monsters there that I've long since outgrown, would be like having to stop your road trip every five minutes for the kids to go to the bathroom: it's annoying, and it vastly increases your travel time.
As you said, there's places where people can go to still get "All of us here want to eat you up," but putting that in the main zones from earlier expansions would be a major annoyance to most people who are just there to travel through, to do a quest, and/or to do some low-level Fates for things like the Yo-kai watch event, or working on some relic weapon quest thingy, or doing the Hunt marks.


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