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  1. #31
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I think a FATE rework is the solution here. Making it difficult to travel won't go over well with a lot of players, especially with stuff like taking away flying.

    Make FATEs more difficult and more interesting instead so that there is some kind of interesting open world content. Players that don't want to deal with them can go around while those interested in participating can join. These FATEs might also have some relevance to the map like influencing the appearance of special vendors or locations.

    This could be further expanded with optional open world areas that are meant to be dangerous. Places where the MSQ doesn't necessarily go but has some value for players, like dangerous enemies with better drop rates for useful material. I'd rather have this over the shared FATE system and gems that has you grind mindless FATEs for what feels like an eternity.
    (2)
    Last edited by PyurBlue; 05-07-2025 at 08:52 PM.

  2. #32
    Player
    Doomed_Raven's Avatar
    Join Date
    Sep 2024
    Location
    Gridania
    Posts
    115
    Character
    Doomed Raven
    World
    Phantom
    Main Class
    Dragoon Lv 81
    That gloom mechanic from PotD (where the sky/air goes red and makes enemies more dangerous) is this implemented anywhere in the overground areas? That would be an interesting addition. Maybe added as weather. There's a kind of gloom in Mor Dhona with funky pink colours but it doesn't do anything.
    (3)

  3. #33
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    A dangerous overworld is pointless if there is nothing to do in it.
    (4)

  4. #34
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    I remember in WoW once, where I walked into a zone with mobs about ten levels higher than me. I was greeted by a huge number of giant spiders and bears heading my way. It looked like I had pulled the entire zone. I backed out immediately.
    (3)

  5. #35
    Player
    Jaltaer's Avatar
    Join Date
    Aug 2024
    Posts
    87
    Character
    Jeanne D'altaer
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Honestly one thing I'd like to see in the main zones to add "danger" are field hazards. If you've ever been in Zadnor, throughout the zone sometimes warships will fly overhead and telegraph big missile strikes on the ground that you obviously need to get away from. They aren't frequent, but they do show up often enough that you have to be aware of them, but they also telegraph with a very loud sound and AOE indicator, and you have plenty of time to react. Stuff like that would be neat to have elsewhere - things like having lightning strikes to occasionally dodge in Heritage Found, or giving you a burn debuff if you step into those allegedly burning pits of ceruleum in Shaaloani. It just seems silly being told about all these various dangerous spots in the world but turns out the risk is to everyone but you, the player. Plus it would mean having to actually be aware of the zones and paying attention as you move around, rather than tunnel visioning from quest marker to quest marker.
    (1)

  6. #36
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SamSmoot View Post
    I remember in WoW once, where I walked into a zone with mobs about ten levels higher than me. I was greeted by a huge number of giant spiders and bears heading my way. It looked like I had pulled the entire zone. I backed out immediately.
    Was it the Western Plaguelands? Because that happens a lot to new Undead players. We used to call 'em the Welcome Bears.
    (3)

  7. #37
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    One of the not so popular opinions on this is that the only way to get the thrilling feeling back with open world mobs, and just to make the open world feel good again in general would likely be to get rid of flying. There is a reason i know the Bozja and Eureka maps so well, and its because i've had to scale every inch of those things. Same goes with FFXI. It makes having unique landmarks and a beautiful landscape worth it, because you actually have to traverse through it. Flying actually kills so much of what makes MMO's great, it kinda sucks.

    That said, with the way FFXIV is designed currently, I'd be super annoyed and pissed without it lol. Like can you imagine doing those boring beat tribe fetch quests without the ability to fly and blitz the zone?
    (1)

  8. #38
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    I remember running around in Final Fantasy 11 and even in Final Fantasy 14 1.0.
    You actually had to watch where you run because mobs pulled a threat.
    It made the game fun and thrilling.....

    Now you can put auto run and dont care what you aggro... YoshyP made this game way to easy and its sad. And he doesnt care.
    I'm torn the whole server is basically just a waiting area. 14 outside of the first time in the zone there's very little reason to be in most zones, so them becoming harder just becomes more of an annoyance. Now if areas worked like bozja etc then I would agree
    (1)

  9. #39
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I agree that dangerous zones are fun. That's why Eureka Pagos was so amazing. Everyone will tell you they hate Pagos, but that's because they don't like it when the open world world can beat them up, because humans like winning.

    But considering that humans like winning, making it easy to win is good for SE so obviously they are going to make it trivial. They make field operations and other side content for people that can handle it being tougher.
    Loved Pagos even pre nerf although the spawn rate could have used adjusting.
    (0)

  10. #40
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    I'm torn the whole server is basically just a waiting area. 14 outside of the first time in the zone there's very little reason to be in most zones, so them becoming harder just becomes more of an annoyance. Now if areas worked like bozja etc then I would agree
    Some people are mad about the mobile game but like 14 kinda already plays like one in many aspects lol. Sit in hub spot, and queue for a piece of content.
    (0)

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