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  1. #11
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    864
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TheInsomniac13 View Post
    I'm probably alone with this opinion but I would rather see no new Jobs. The Devs fail to make our current jobs interesting and balanced, constantly smoothing it down ti make encounter design and hightire raiding as easy on them as possible.
    So why wast time and effort on new Jobs who will end the same way.
    You're not alone at all.
    (5)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  2. #12
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,147
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Remove 3-4 of the current new added jobs since HW jobs, don't add any new jobs as in ever, be more innovative about the current ones and make them fun to play again, we need diversity.

    Jobs lost could be like limited jobs available for eg. pvp.
    (0)

  3. #13
    Player
    Nana_Bear's Avatar
    Join Date
    Aug 2023
    Posts
    64
    Character
    Celestia Philotimo
    World
    Excalibur
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheDustyOne View Post
    We still need a job specialising in hammers and/or maces, there's not a lot of classic jobs that use them apart from maybe Viking. I could see them being a good choice for a future tank, I'm just unsure on what kind of playstyle they'd offer...
    Barbarian! Hammer/mace would work well with that. And yes, no shields for that one, please.

    As for some off-the-wall option for the other job... we've already plumbed the arts with dancer, pictomancer, and bard... so how about a spellcaster who either plumbs writer, or actor, for design and how it works?

    Writer could write spells in a book, maybe using runes, and then hold up a rune stone to activate the spell? (And/or wave their quill in the air?)

    Actor could have masks they pull out and put on, and do some sort of action/pose, then the spell goes off?

    Of the two I prefer writer---I think that could be a lot of fun, and give the devs something different to design for actions and effects.
    (1)
    "For the world is hollow, and I have touched the sky."

  4. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,262
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I think the 8.0 job changes are not going to be what most here are expecting. And I think they might do something with the leveling system like either a level squish or freezing progression at level 100 with some kind of side progression system, either which will have a knock on effect on how jobs are designed.
    (3)

  5. #15
    Player
    Nana_Bear's Avatar
    Join Date
    Aug 2023
    Posts
    64
    Character
    Celestia Philotimo
    World
    Excalibur
    Main Class
    Warrior Lv 100
    Adding, I'm not gonna cry if they do NOT add new jobs. TBH before they do they might work more on various other issues with current jobs, including but not limited to the overcrowded glam chests (especially for omni/job/craft/gatherer people). I'd also like to see them add one more page to our inventory, our retainers' inventory, and especially, to the FC chests. OMG PLEASE on that last one!

    OR... if they are super-addicted to "must add jobs," add only ONE this time.
    (2)
    "For the world is hollow, and I have touched the sky."

  6. #16
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by mallleable View Post
    I think the 8.0 job changes are not going to be what most here are expecting. And I think they might do something with the leveling system like either a level squish or freezing progression at level 100 with some kind of side progression system, either which will have a knock on effect on how jobs are designed.
    I do recall them mentioning not wanting to go beyond 100 for leveling, so I'm curious what they intend on implementing. I think something akin to GW2's mastery system would be cool but I'm not sure how well they'd implement something like that
    (0)

  7. #17
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nana_Bear View Post
    Adding, I'm not gonna cry if they do NOT add new jobs. TBH before they do they might work more on various other issues with current jobs, including but not limited to the overcrowded glam chests (especially for omni/job/craft/gatherer people). I'd also like to see them add one more page to our inventory, our retainers' inventory, and especially, to the FC chests. OMG PLEASE on that last one!

    OR... if they are super-addicted to "must add jobs," add only ONE this time.
    It was awhile ago so I can't recall it completely, but I believe during Mr. Happy's video covering his interview with Yoshi-P, that topic came up and to that question he asked if the community would be happy with that

    I honestly believe no, and so we're bound to get two new jobs
    I'd be genuinely surprised if we didn't, but I don't know what more they could do
    Blitzballer, for lack of a better term, would be unique and fun, using a ball to attack.

    For tanks I'm not really sure
    I think a hammer would be fun, as I've seen suggested

    I know personally I'd like mage knight, maybe not as a tank but it could still work potentially
    but you'd run into the trouble of it being too similar to red mage, even if you primarily use black magic to imbue into your weapons
    (2)

  8. #18
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,056
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheDustyOne View Post
    We still need a job specialising in hammers and/or maces, there's not a lot of classic jobs that use them apart from maybe Viking. I could see them being a good choice for a future tank, I'm just unsure on what kind of playstyle they'd offer.

    For a ranged physical, we still haven't got a crossbow user. If we're willing to overlap weapon types, I wouldn't mind another bow job for those who want a "pure archer" instead of the bard/archer hybrid we have now. We could make the bows massive and just call them Warbows or something to differentiate. Ranger would be the classic job to reference here. But if I really had a choice, I think I'd like to see a hand-cannon job with Cannoneer; let me lob cannonballs at large packs of mobs, toss out bombs with various effects, and overall just let me unga-bunga with big numbers and explosions.

    Other contenders would be a one-handed spear job with a shield (unlikely I think, if given the chance I feel like Square would rather remove shields from PLD), a duel-shield job (ironic considering my last statement), and a whip job (I think you could make a case for whips being a ranged weapon, they are meant to have a long reach).
    Beastmaster has used both maces and whips in the past, so I wouldn't be overly surprised if it uses either. One-handed axes are another one.
    (0)

  9. #19
    Player
    Lahir's Avatar
    Join Date
    Sep 2019
    Posts
    439
    Character
    Lahir Eliador
    World
    Lich
    Main Class
    Fisher Lv 100
    Is there any chance they'll use the sub-job system like FFXI?
    Would there be any interest?
    (0)

  10. #20
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by mallleable View Post
    I think the 8.0 job changes are not going to be what most here are expecting. And I think they might do something with the leveling system like either a level squish or freezing progression at level 100 with some kind of side progression system, either which will have a knock on effect on how jobs are designed.
    i personally forsee a level squish because next expansion is a stat squish anyways plush there is no real alternative that 14 can do without completely uprooting its foundation and throwing players off at lvl 100plus (because we will always have levels they will just be called something else.)

    if se does skill trees it will be flat here is 10 lvls and 10 points to put into 10 things, and it will just be flat lvls just called a fake tree, if they do sub jobs it will just be a set thing starting over at lvl 1 with 10 lvls per expansion, if they do mastery its just levels called mastery and you will get 10 every expansion. SE can't change its fundamental system and people won't get that til they see SE not change it.


    job wise i want a stiener esc tank where they are melee but get to use like fire/ice/thunder sword like attacks

    p-range i would like a job with a space gun more sci-fi than normal gun like we have course with SE any weapon can be turned into ranged look at chakrams.
    (0)

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