Quote Originally Posted by Valence View Post
The current RDM kit is both white and black in the same package available at once. The crowd control and utility of the job (not to mention its survivability in melee) is wild. I think it's pretty close to S tier at high level, if it wasn't beaten by the usual culprits.
I don't think the overall power and performance of Red Mage is what is the issue, but rather the removal of having to actively choose between more damage or more survival with your Shifts - making the job have everything at 90-100% of both Shifts all the time and removing the planning makes the job feel monotonous in nature, i.e. what Junebuggy meant with "Now the rotation is just consists of mashing buttons off CD", because other than holding your buttons to sync with your team, there is limits to the choices you can make in your gameplay flow.

Short - its boring.