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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    The current RDM kit is both white and black in the same package available at once. The crowd control and utility of the job (not to mention its survivability in melee) is wild. I think it's pretty close to S tier at high level, if it wasn't beaten by the usual culprits.
    I don't think the overall power and performance of Red Mage is what is the issue, but rather the removal of having to actively choose between more damage or more survival with your Shifts - making the job have everything at 90-100% of both Shifts all the time and removing the planning makes the job feel monotonous in nature, i.e. what Junebuggy meant with "Now the rotation is just consists of mashing buttons off CD", because other than holding your buttons to sync with your team, there is limits to the choices you can make in your gameplay flow.

    Short - its boring.
    (1)

  2. #2
    Player
    JuneBuggy's Avatar
    Join Date
    Mar 2022
    Posts
    19
    Character
    June Buggy
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I don't think the overall power and performance of Red Mage is what is the issue, but rather the removal of having to actively choose between more damage or more survival with your Shifts - making the job have everything at 90-100% of both Shifts all the time and removing the planning makes the job feel monotonous in nature
    Thank you for bringing this point up. This perfectly illustrates how removing the binary system of B/W shift forces RDMs to this lackluster "jack of all trades, but master of none" kit that while has very appealing qualities on paper, it unfortunately cannot excel beyond its constraints which really guts its full potential compared to before.
    (1)