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Thread: Trust tanks

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  1. #1
    Player
    Sorainthy's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Ven Lantia
    World
    Odin
    Main Class
    Bard Lv 65
    Quote Originally Posted by ThurinTurambar View Post
    So i've been doing some more roulettes recently and i have noticed a bit of an unusual thing about some players.
    Basicly tanks that overall play decently with their mitigations etc, however once you look at the animations they're doing you will notice something very peculiar. They are doing 1 or 2 aoe attacks and then switch to their single target rotation.

    I believe that trusts are at fault with this, as npcs in them dont do aoe attacks, so you're better off just attacking what they are attacking, however to a newer player or someone who is not experienced with tanking, this is a big trap and it makes the party's experience worse for it.

    Personally i've had a situation where i ripped aggro on one of the mobs, doing my normal summoner aoe rotation. The tank did not get the aggro back at all, i had the mob on me till it died, despite standing pretty much on top of that tank.

    So my question is, should the game be more forceful in teaching players how to behave in dungeons, or maybe change how trusts work?

    I know that trusts are bad on purpose because people just afk farm them, but wouldnt it be better to just reduce the rewards when doing it this way and have the npc be actually good?
    In this case you shall have a look to the beginner arena. It clearly states out for DPS roles to do two chores:
    1) If Adds Spawn for and go for your healer -> Take them out
    2) Attack the Tanks Target

    It is literally described in the tutorial for beginners on how DPS shall work in Dungeons.
    You can of course disagree with it (and would be correct) - but then it would force a different thinking on dev level. As long as this is the concept of teaching new players is it of course the same rule they follow with any in build functions.
    (0)

  2. #2
    Player
    ThurinTurambar's Avatar
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    Apr 2023
    Posts
    132
    Character
    Thurin Turambar
    World
    Louisoix
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sorainthy View Post
    In this case you shall have a look to the beginner arena. It clearly states out for DPS roles to do two chores:
    1) If Adds Spawn for and go for your healer -> Take them out
    2) Attack the Tanks Target

    It is literally described in the tutorial for beginners on how DPS shall work in Dungeons.
    You can of course disagree with it (and would be correct) - but then it would force a different thinking on dev level. As long as this is the concept of teaching new players is it of course the same rule they follow with any in build functions.
    Just to make sure this is understood, im not talking about npc tanks.
    Im talking about players on tank role that dont do aoe and lose aggro because other party members do their normal aoe rotation.
    (0)

  3. #3
    Player
    Arohk's Avatar
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    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    Just to make sure this is understood, im not talking about npc tanks.
    Im talking about players on tank role that dont do aoe and lose aggro because other party members do their normal aoe rotation.
    thats because people are unable to read their tooltips and do simple math.
    (1)

  4. #4
    Player
    AnjouMaaka's Avatar
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    Jan 2023
    Posts
    194
    Character
    Anjou Maaka
    World
    Cuchulainn
    Main Class
    Dark Knight Lv 100
    Most tank AoEs are a gain on 3, so if they are doing single target when there's only two mobs left, they are playing correctly.
    (1)

  5. #5
    Player
    Sorainthy's Avatar
    Join Date
    May 2025
    Posts
    14
    Character
    Ven Lantia
    World
    Odin
    Main Class
    Bard Lv 65
    Quote Originally Posted by ThurinTurambar View Post
    Just to make sure this is understood, im not talking about npc tanks.
    Im talking about players on tank role that dont do aoe and lose aggro because other party members do their normal aoe rotation.
    Ahhh!

    Yeah makes sense now - thanks.
    In my tank rotation do I always check the dmg I do with single target double combo and then I do the aoe rotation (1 or 2 depends of scale down). Where the DMG is higher I am using that one on 2-3 adds. If for a reason the single one is do I still put it some Aoe Casts cause aggro.

    If more then 3 adds... well aoe.
    (0)