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Thread: Trust tanks

  1. #1
    Player
    ThurinTurambar's Avatar
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    Thurin Turambar
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    Louisoix
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    Reaper Lv 100

    Trust tanks

    Edit: There was some confusion, this post is not about NPC tanks. This is about trusts teaching players bad tanking habits


    So i've been doing some more roulettes recently and i have noticed a bit of an unusual thing about some players.
    Basicly tanks that overall play decently with their mitigations etc, however once you look at the animations they're doing you will notice something very peculiar. They are doing 1 or 2 aoe attacks and then switch to their single target rotation.

    I believe that trusts are at fault with this, as npcs in them dont do aoe attacks, so you're better off just attacking what they are attacking, however to a newer player or someone who is not experienced with tanking, this is a big trap and it makes the party's experience worse for it.

    Personally i've had a situation where i ripped aggro on one of the mobs, doing my normal summoner aoe rotation. The tank did not get the aggro back at all, i had the mob on me till it died, despite standing pretty much on top of that tank.

    So my question is, should the game be more forceful in teaching players how to behave in dungeons, or maybe change how trusts work?

    I know that trusts are bad on purpose because people just afk farm them, but wouldnt it be better to just reduce the rewards when doing it this way and have the npc be actually good?
    (4)
    Last edited by ThurinTurambar; 06-01-2025 at 01:17 AM.

  2. #2
    Player
    Voryn's Avatar
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    Voryn Thelas
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    Midgardsormr
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    Gunbreaker Lv 100
    It could also be that the players haven’t realized that it’s mathematically better to aoe. I used to use single target attacks in dungeons when I started playing the game because I thought if individual enemies died faster, it would be better since then mobs will do less damage overall. My friends had to explain to me why that wasn’t the best way to do things.

    Quote Originally Posted by ThurinTurambar View Post
    So my question is, should the game be more forceful in teaching players how to behave in dungeons, or maybe change how trusts work?

    I know that trusts are bad on purpose because people just afk farm them, but wouldnt it be better to just reduce the rewards when doing it this way and have the npc be actually good?
    Having better tutorials would be really good, and having trusts play properly would be great too. Some people use trusts to learn the game, after all. If trusts need to be “bad” then maybe they could do AOEs but with nerfed damage.
    (3)

  3. #3
    Player
    Carighan's Avatar
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    Carighan Maconar
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    Zodiark
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    Astrologian Lv 100
    Isn't trusts something only a tiny marginal amount of players ever do?
    (2)

  4. #4
    Player
    Misutoraru's Avatar
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    Misutoraru Valkyrie
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    Quote Originally Posted by Carighan View Post
    Isn't trusts something only a tiny marginal amount of players ever do?
    Only use trust when I know my dps queue will be long (i.e. late at night) or going to dungeon blind the first time.

    Trust are just so slow, even a 3 players party could almost be faster to clear than trust
    (2)

  5. #5
    Player
    ThurinTurambar's Avatar
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    Thurin Turambar
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    Louisoix
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    Reaper Lv 100
    Quote Originally Posted by Carighan View Post
    Isn't trusts something only a tiny marginal amount of players ever do?
    That might be the perception as you dont really see or hear from those players. There is no SE provided data on this, so trusts could be used by half of sprouts and you wouldnt even notice.
    I've had a few encounters with such players in roulettes hence this post.
    (2)

  6. #6
    Player
    Nero-Voidstails's Avatar
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    Nero Tsukimi
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    Zalera
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    Gunbreaker Lv 100
    I only use trust for minion grind
    (1)

  7. #7
    Player
    Sorainthy's Avatar
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    Character
    Ven Lantia
    World
    Odin
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    Bard Lv 65
    Quote Originally Posted by ThurinTurambar View Post
    So i've been doing some more roulettes recently and i have noticed a bit of an unusual thing about some players.
    Basicly tanks that overall play decently with their mitigations etc, however once you look at the animations they're doing you will notice something very peculiar. They are doing 1 or 2 aoe attacks and then switch to their single target rotation.

    I believe that trusts are at fault with this, as npcs in them dont do aoe attacks, so you're better off just attacking what they are attacking, however to a newer player or someone who is not experienced with tanking, this is a big trap and it makes the party's experience worse for it.

    Personally i've had a situation where i ripped aggro on one of the mobs, doing my normal summoner aoe rotation. The tank did not get the aggro back at all, i had the mob on me till it died, despite standing pretty much on top of that tank.

    So my question is, should the game be more forceful in teaching players how to behave in dungeons, or maybe change how trusts work?

    I know that trusts are bad on purpose because people just afk farm them, but wouldnt it be better to just reduce the rewards when doing it this way and have the npc be actually good?
    In this case you shall have a look to the beginner arena. It clearly states out for DPS roles to do two chores:
    1) If Adds Spawn for and go for your healer -> Take them out
    2) Attack the Tanks Target

    It is literally described in the tutorial for beginners on how DPS shall work in Dungeons.
    You can of course disagree with it (and would be correct) - but then it would force a different thinking on dev level. As long as this is the concept of teaching new players is it of course the same rule they follow with any in build functions.
    (0)

  8. #8
    Player
    ThurinTurambar's Avatar
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    Thurin Turambar
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    Louisoix
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    Reaper Lv 100
    Quote Originally Posted by Sorainthy View Post
    In this case you shall have a look to the beginner arena. It clearly states out for DPS roles to do two chores:
    1) If Adds Spawn for and go for your healer -> Take them out
    2) Attack the Tanks Target

    It is literally described in the tutorial for beginners on how DPS shall work in Dungeons.
    You can of course disagree with it (and would be correct) - but then it would force a different thinking on dev level. As long as this is the concept of teaching new players is it of course the same rule they follow with any in build functions.
    Just to make sure this is understood, im not talking about npc tanks.
    Im talking about players on tank role that dont do aoe and lose aggro because other party members do their normal aoe rotation.
    (0)

  9. #9
    Player
    Arohk's Avatar
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    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ThurinTurambar View Post
    Just to make sure this is understood, im not talking about npc tanks.
    Im talking about players on tank role that dont do aoe and lose aggro because other party members do their normal aoe rotation.
    thats because people are unable to read their tooltips and do simple math.
    (1)

  10. #10
    Player
    AnjouMaaka's Avatar
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    Character
    Anjou Maaka
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    Cuchulainn
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    Dark Knight Lv 100
    Most tank AoEs are a gain on 3, so if they are doing single target when there's only two mobs left, they are playing correctly.
    (1)

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