What about Ingots craft? They much more difficult.
What about Ingots craft? They much more difficult.
Rocky, don't feel alone. I've failed multiples @ 96% success rate, and I can't begin to tell you how often 85%+ success rates fail. I brought this up a long time ago, but most replied this was just my bad luck - which, incidently, I still don't agree with. It's very frustrating to spend large amounts of energy gathering HQ mat's only to find yourself in a double-down scenario @ 85%+ success rate. In fairness, I will say I had a 4% HQ the other day, but that doesn't mean that I should be averaging 60% success rates on 85%+ synths on a fairly common occurence. After a while it goes beyond the simple red/black RNG explanation.
Somewhere else in the world, people are HQing at 4% for every 96% failure you get.
I, like many others posting here, am not particularly please about the 5 abillity limitation.
While I don't pretend to be a synthing authority, by any measure, having now had some time to experiement with the new system, I thought I might share which set of abililties seem to work best for me in relation to HQ's. All crafts are 50, so I realize this may not presently work for you.
1. Comfort Zone (36 alc) - While this has been gimped from 4 attempts to 3 (for finished products), and now cannot produce great success, to get 3 attempts with 0 loss of durability is still too good to pass up.
2. Byregot's Blessing (crp 45) - 3 attempts with 100% quality improvement - you will need something to improve quality, and this is as good as it gets.
3.Master's Mend (alc 45) - +30 durability - this is a no-brainer.
4. Piece by Piece (arm 45) or By the Book (GS 45) - Greatly advances progress - it's like use of the old Perfection with rapid sysnthesis (+30 advancement with 0 durability loss). Originally, I tried a setup without this (substituting a +quality or +success ability), and with the reduced progress now, more often than not, I found myself scrambling at the the synth end reaching for additional completion. With the additional chance of unstable now, I view this as a 'must', or you will be spending too many turns on standard, as opposed to careful (quality), or you simply won't get to 100% completion.
5. Greater Calling - ensure success for next 3 steps. I struggled settling on this last ability tbh. Perfection (crp 36) sucks now - Culmination (wvr 45) is better. While the words 'ensures great success' make this enticing, it's only for 1 attempt. With the RNG as such, sh*t happens, and sometimes 1 step, guaranteed success just isn't enough. The guaranteed success for 3 steps from Greater Calling is an absolute life saver. Either you can use it for 3 steps to enhance qualilty, albeit not at 'great' success, but likely the quality from 3 successes match that of 1 great success. Just as importantly, if you get in serious trouble vs. completion, you have 3 steps where you can use this with rapid synthesis @ 0 durability loss, which is really an ace in the hole. This was the final ability that put me over the top.
Again, I know some of you may not be at the point where you can equip all of these, or others may find a different combination works for them, but I just wanted to take a moment to share with you all, what works best for me.
The system would be perfect to me if we could equip 10 abilities and all 10 showed up as choices throughout the synth randomly. BUT after 5 abilities are used up the rest either get greyed out or stop appearing. I really want to include some unstable choices but its not fun to try and force instabilities and vice versa. Also the system as a whole from the perspective of a player who had all crafts at 50 just got a HUGE MONSTER NERF my ability to HQ went down the shitter since this update went live. I wish we still had abilities based on the main hand stat skill like "STR for CRP" etc. This was the largest nerf on the overall system. I can no longer produce 800+ quality gains on lower lvl synths like I used to.
Even with all HQ mats on a difficult synth its hard to break 800~850 quality. Which means I spend all day farming HQ mats and now I'm stuck with a 50-70% hq rate. Prior to this patch I could get 90%+ HQ rates on ANY SYNTH IN THE GAME as long as I used all hq mats. I think the system needs balancing. Please update the dev team of these changes.
Last edited by Tango; 04-30-2012 at 10:33 PM.
I don't understand how this is balancing crafting. DOW and DOM can use many abilities during a fight, as well as using the same ability multiple times. Why are crafters restricted yet other jobs not? We earn these abilities as we level, but are not allowed to use them as we see fit. Why don't we have an action bar with our abilities on it that is utilized just like it is in fighting?
I think that's the whole point of the adjustment. Ensure you cannot get 100% HQ without any HQ materials, so yes, it's a nerf.Originally Posted by Tango;671384 just got a [B
HUGE MONSTER NERF[/B] my ability to HQ went down the shitter since this update went live. I wish we still had abilities based on the main hand stat skill like "STR for CRP" etc. This was the largest nerf on the overall system. I can no longer produce 800+ quality gains on lower lvl synths like I used to.
.
They would then also have to make sure that some abilities are 'class' specific. (Much like THM can not use CNJ's Raise).I don't understand how this is balancing crafting. DOW and DOM can use many abilities during a fight, as well as using the same ability multiple times. Why are crafters restricted yet other jobs not? We earn these abilities as we level, but are not allowed to use them as we see fit. Why don't we have an action bar with our abilities on it that is utilized just like it is in fighting?
So I guess it's choose which 'limitation' you wish.
THM can use CNJ Raise..... they dont get enchanced effect that removes weakness but they can still raise.... i think you mean BLM cannot use CNJ/WHM raise
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.