Bold Endeavor is not allowing a 3 step. is this just me or did they fail on the discription also?
Bold Endeavor is not allowing a 3 step. is this just me or did they fail on the discription also?


Bold Endeavor's current description does not match *whatever* it actually does. The end.
I've noticed having to double down on many high % crafts since the update too...and failing the double down =(
Hello,control build to keep from destabilizing.
magic craft helps keep the color for the orb from changing to red or yellow.
and crafting helps success. you need all 3.
Plus the stats to give more quality.
with this build and those skills. you should get to 80% progress with 60 durability and 400 quality then go Elemental Instability and pop Improvise to get 150-300 more quality giving you 25%+ chance to HQ,
1/4 i think is better then farming for an hour to get 14 HQ ore giving you 7/7 HQ per hour
Please forgive me, for I don't know anything about this, just rumours. But I thought:
Magical Craftsmanship for crafting items that are 'magical' base.
Craftsmanship for crafting items that are 'not magical' base.
I.e. a Wand would use Magical Craftsmanship but not Craftsmanship, whereas a pair of gloves would use Craftsmanship and not Magical Craftsmanship.
Am I wrong? Have things changed?
Thank you kindly.
You are correct, and he's probably just pulling information out of what he thought he saw through trial and error. It's entirely possible that they've changed things, but no official word has been given.Hello,
Please forgive me, for I don't know anything about this, just rumours. But I thought:
Magical Craftsmanship for crafting items that are 'magical' base.
Craftsmanship for crafting items that are 'not magical' base.
I.e. a Wand would use Magical Craftsmanship but not Craftsmanship, whereas a pair of gloves would use Craftsmanship and not Magical Craftsmanship.
Am I wrong? Have things changed?
Thank you kindly.
This is what i thought too. It's easily tested by eating the food which buffs your lower stat on synths that are giving you trouble. I wish someone would document which synths are which. And i thought control just gave more attempts before you start sparking. I used to think it also helped with keeping the orb stable, but i don't think it really does that anymore.Hello,
Please forgive me, for I don't know anything about this, just rumours. But I thought:
Magical Craftsmanship for crafting items that are 'magical' base.
Craftsmanship for crafting items that are 'not magical' base.
I.e. a Wand would use Magical Craftsmanship but not Craftsmanship, whereas a pair of gloves would use Craftsmanship and not Magical Craftsmanship.
Am I wrong? Have things changed?
Thank you kindly.


5 abilities is not as fun, even if I can get 600-800 quality.
Stacking 1 and 3 turn abilities were so much part of the original fun that this new limit just hurts it.
If the decision on 5 abilities is final, please do the following:
1) Allow us to set only 5 abilities in the UI, no point having more.
2) Allow us to save sets of abilities to use (at least 5 sets). Now that we have to be more selective, it is a major pain in the arse to clear and reset abilities for every recipe we do. We'll need to be able to quickly choose the set of abilities.
dude, wait for quests to increase the set amount to 6-10or lvl cap increase
Drop the current max to 5 and then have pre-50 or 51+ (for class progression if they raise the lvl cap) crafting class quests that add a 6th and/or more ability slots for each crafting class? If that's what you mean, I like it.
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or lvl cap increase



