You are someone who by own admission already struggles with normal content, with the current "braindead" job design, what hope do you think you will have if future job design will actually require more decision making on the spot, more apm, more double weaving, more resource management? You are, again by own admission (and by the screenshot you posted when you purposefully threw a Frontline match because some other team had a "premade"), barely average in PvP, which already comes with a reduced ability set for classes and requires more strategic thinking. You, personally, are literally the target audience for the easy job design and barely engaging encounter design in normal content. If the game was any harder, you would be hard walled from story progression
Because people who generally like the game stay away from the forums, since this is pretty much a cesspool of negativity and posers. People who have done absolutely nothing in this game, but fill every single thread about every topic with their unfounded "opinions" and "hot takes". I mean, you yourself strut around here with your hot takes about job and encounter design, but the absolute lack of any specific examples in all your posts pretty much gives it away that you have no experience with playing any class at high level or having done any high-end duty.
Spoken like someone who never ever engaged in any high-end duties.
A) no one is "funneled" into anything, the game gives out catch up gear like candies, compared to other games in the genre where people have to grind through previous content to even stand a chance
B) Raiding is a staple activity of this kind of genre and has been for decades. People who don't do any of the content where gear makes a measurable difference have no need for gear that makes a measurable difference.
Oh Valence, since you are here, what happened to your argument of "experience something to give a valid opinion", given that this thread is full of people who obviously never in their life have ever seen a high-end duty from the inside, but still give their endless takes on job and encounter design? What is that, doesn't matter, you aren't arguing in good faith anyway and are happy to piggyback meaningless statements so long as it fits your agenda? Yeah, thought so.

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