Quote Originally Posted by Aidorouge View Post
Oh yes, I know, I don't recall you ever advocating for the game being some kind of "hardcore-only" playground or anything like that, I was just pointing out that until encounter design is changed, we can't really expect any jobs to become more dynamic than they are as it's the encounter design that keeps forcing homogenization to occur, or how these changes have been completely at the discretion of Square-Enix based on some unknown metric or plan and not the fault of any specific part of the playerbase.
You are someone who by own admission already struggles with normal content, with the current "braindead" job design, what hope do you think you will have if future job design will actually require more decision making on the spot, more apm, more double weaving, more resource management? You are, again by own admission (and by the screenshot you posted when you purposefully threw a Frontline match because some other team had a "premade"), barely average in PvP, which already comes with a reduced ability set for classes and requires more strategic thinking. You, personally, are literally the target audience for the easy job design and barely engaging encounter design in normal content. If the game was any harder, you would be hard walled from story progression

Quote Originally Posted by TheInsomniac13 View Post
In another thread I asked about what even keeps people in this game, and most answered sunken cost, friends, they don´t want to loose the house they gambeld on even though they do not really play anymore or they enjoy the RP scene in this game aka. conection with the other players... only a fraction sayed they enjoyed the Highend Raiding scene or were early enough in the game to have still enjoyable side content to look forward to.
Because people who generally like the game stay away from the forums, since this is pretty much a cesspool of negativity and posers. People who have done absolutely nothing in this game, but fill every single thread about every topic with their unfounded "opinions" and "hot takes". I mean, you yourself strut around here with your hot takes about job and encounter design, but the absolute lack of any specific examples in all your posts pretty much gives it away that you have no experience with playing any class at high level or having done any high-end duty.

Quote Originally Posted by TheInsomniac13 View Post
So as it stands gear is streamlined into meaninglessness the only reason to farm anything is for glams.
Spoken like someone who never ever engaged in any high-end duties.

Quote Originally Posted by TheInsomniac13 View Post
Gameplay is extreamly seamy with as it feels clear aim to funnel players into the endgame content which the devs seem to see as Raiding.
A) no one is "funneled" into anything, the game gives out catch up gear like candies, compared to other games in the genre where people have to grind through previous content to even stand a chance
B) Raiding is a staple activity of this kind of genre and has been for decades. People who don't do any of the content where gear makes a measurable difference have no need for gear that makes a measurable difference.

Quote Originally Posted by Valence View Post
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Oh Valence, since you are here, what happened to your argument of "experience something to give a valid opinion", given that this thread is full of people who obviously never in their life have ever seen a high-end duty from the inside, but still give their endless takes on job and encounter design? What is that, doesn't matter, you aren't arguing in good faith anyway and are happy to piggyback meaningless statements so long as it fits your agenda? Yeah, thought so.