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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,166
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Atreus View Post
    I don't think a percentage-based "reverse Echo" like he suggested would be exactly right. I rather think that traits that hard cap your potencies depending on job and level cap is the correct way to go about it. Using PLD as an example, you simply can't bring 1000 potency Confiteor moves to lower dungeons. Here's a quick napkin example:


    Lv70 cap
    Atonement combo: capped at 260 potency (rough average of your basic 1-2-3 combo)
    Confiteor combo: capped at 600 potency (to match the potency Holy Spirit would be at that level)

    Lv60 cap
    Atonement & Confiteor combo: both capped ~260 potency for the same reasons

    With this, defensives would remain unchanged and it would not really factor in extra oGCDs you'd bring. That's why I'm a strong proponent of lowering item level caps in duties to restore some measure of difficulty.
    With how stupid defensives start getting at 82, they should also receive some kind of adjustment when synced. Healing potency at the very least should go down.
    (2)

  2. #2
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    910
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Daralii View Post
    With how stupid defensives start getting at 82, they should also receive some kind of adjustment when synced. Healing potency at the very least should go down.
    That's fine, I'm just less concerned about it because the content as it stands isn't dangerous. I'd like it to be, but it isn't.
    (0)
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