Quote Originally Posted by Atreus View Post
I don't think a percentage-based "reverse Echo" like he suggested would be exactly right. I rather think that traits that hard cap your potencies depending on job and level cap is the correct way to go about it. Using PLD as an example, you simply can't bring 1000 potency Confiteor moves to lower dungeons. Here's a quick napkin example:


Lv70 cap
Atonement combo: capped at 260 potency (rough average of your basic 1-2-3 combo)
Confiteor combo: capped at 600 potency (to match the potency Holy Spirit would be at that level)

Lv60 cap
Atonement & Confiteor combo: both capped ~260 potency for the same reasons

With this, defensives would remain unchanged and it would not really factor in extra oGCDs you'd bring. That's why I'm a strong proponent of lowering item level caps in duties to restore some measure of difficulty.
With how stupid defensives start getting at 82, they should also receive some kind of adjustment when synced. Healing potency at the very least should go down.