Assuming they use the plugin. Which this thread is not about.Spoiler: They will still be able to see you and see all your public chats like before. Your idea is circumvented within minutes and will lead to even more privacy invasion with databases containing the blacklists of people.
They are simply not willing (or capable) to filter outgoing packets on a per player basis.
I know coding and reading aren't necessarily coexistent skills but you should probably brush up.
So privacy of users isn't important as long as you get what you want.
Its still sent to the clients, so wireshark is enough. All you are asking for, and here it becomes very ironic, is: "providing the fragile illusion of safety"
I already said this before but seems like you weren't able to understand that.
EDIT:
I am argueing against building upon that fundamentally broken system only to make it harder to revert it back. The privacy concerns haven't vanished and aren't fixed.Just want to reiterate once and for all: This is not a "but the PLUGIN" thread. This is a, the base functionality of this safety tool needs to be improved thread. I don't care about the stupid plugin and bypassing the game systems, whatever, that's a separate issue. I'm talking about the basic protections this game should provide for users. That safety should not be discounted with the excuse of "Well, someone will work around it anyways." People ignore restraining orders, too, that doesn't mean you stop issuing them.
Last edited by PotatoePet; 05-03-2025 at 12:47 AM.
Look, if I want someone to condescend to me and put words in my mouth, I'll call my mother, not you.So privacy of users isn't important as long as you get what you want.
Its still sent to the clients, so wireshark is enough. All you are asking for, and here it becomes very ironic, is: "providing the fragile illusion of safety"
I already said this before but seems like you weren't able to understand that.
I want this basic safety functionality improved. The implementation can be changed to be more secure, and the devs are probably already working on ways to do so. The specific implementation is not what this thread is about. It is about the end result of that improvement, not the myriad ways bad actors can work around it.
I've already said this before, but it seems that you were unwilling to comprehend that.
And I am strongly opposing it as your false sense of security isn't worth the privacy invasion of all XIV players.Look, if I want someone to condescend to me and put words in my mouth, I'll call my mother, not you.
I want this basic safety functionality improved. The implementation can be changed to be more secure, and the devs are probably already working on ways to do so. The specific implementation is not what this thread is about. It is about the end result of that improvement, not the myriad ways bad actors can work around it.
I've already said this before, but it seems that you were unwilling to comprehend that.
EDIT: IF the situation changes I may be inclined to overthink my own stance on this. But as it is right now this whole new blacklist feature is a catastrophe. The whole system is fundamentally flawed tho as the mere fact that you can see all of the alts of people on lodestone alone when you block someone is giving away way too much information.
You're not entitled to anonymous alts at the cost of other people's safety. Hope this helps!And I am strongly opposing it as your false sense of security isn't worth the privacy invasion of all XIV players.
EDIT: IF the situation changes I may be inclined to overthink my own stance on this. But as it is right now this whole new blacklist feature is a catastrophe. The whole system is fundamentally flawed tho as the mere fact that you can see all of the alts of people on lodestone alone when you block someone is giving away way too much information.
So you think that people should not be able to block other people unilaterally when they're being harassed and/or otherwise want no contact with that person on any character.
Do you think restraining orders should have clauses that allow following a victim as long as the harasser doesn't speak to the person being followed, too? Just want to see how far this logic goes for you.
Stop. Legal actions are being taken against the plugin, and any forks of it are reportable to Github. Furthermore, why are you assuming that Square Enix can't improve the system to prevent that information from being obtainable by plugins? Haven't they already said they've been working on a fix? Why are you so adamantly against improving the system as it exists now?
Send 'em to the Slab!
They published their fix. Its not working and was cracked within 24hrs as they were not willing to do it the only right way you should approach something like this by filtering outgoing packets on a per player basis.Stop. Legal actions are being taken against the plugin, and any forks of it are reportable to Github. Furthermore, why are you assuming that Square Enix can't improve the system to prevent that information from being obtainable by plugins? Haven't they already said they've been working on a fix? Why are you so adamantly against improving the system as it exists now?
I can't see the future and I might change my stance on the matter when SE surprises me but it doesn't seem like they are willing to implement a filtering system for outgoing packets on a per player basis. At least so far they gave all the signals that they are not willing to invest big time into this feature.
EDIT:
This isn't a legal problem but a technical one tho.Stop. Legal actions are being taken against the plugin, and any forks of it are reportable to Github. Furthermore, why are you assuming that Square Enix can't improve the system to prevent that information from being obtainable by plugins? Haven't they already said they've been working on a fix? Why are you so adamantly against improving the system as it exists now?
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