Quote Originally Posted by Rithy255 View Post
No matter what you do job exclusion will happen due to stupid reasons. You can even still see jobs underperform and not be meta despite everything we've given up for "balance"

Game is held back by being too scared of job exclusion or a actual "meta" forming, because of this we have safe plastic fake balance, which truly does hurt my interest in job design entirely as theirs no real job to be invested or feel like my pick has anything interesting.

I can understand not wanting to go back to HW design or not wanting the game to be imbalanced, I agree to a extent that we shouldn't just revert to old designs, but we've given up so much in terms of job design where honestly the game for me would be a lot more interesting and fun if they took even a slight risk towards making jobs feel unique, theirs no point in having 21 jobs if we actually only got 4 (tank, melee, ranged, healer)
A diverse and uniqueness of jobs are welcome, but I think they should remain the in their role. Like 4 tanks would stay tank with different play styles, as with 4 healers and those DPS.
Talent tree or perk that change the basic role like WOW or SWTOR will be a big no for me at least at the current status of game and the track records of the job balancing team