Quote Originally Posted by Taranok View Post
All of your points? Mostly can't care less on. EW BLM was garbage design on a class full of major design flaws. But it losing cast bars is what's killing BLM. Everything else can be fixed by making BLM structurally sound and have a real gimmick. Cast bars being removed cheapens the game as a whole.
While I disagree with what you said about timers, Personally I'm someone who liked the timer but can live without it my main issue was always the casting time changes, but I still kinda liked the timer.

But I do agree that cast bars being lost on Casters is a major issue, I feel as if fight design is unironically killing all and any interesting aspects about job design in general, but you can see the problem tenfold with casters as it becomes apparent that removing cast times (the thing that separates them from phys ranged) is being done for the sake of fight design. This is ontop of other aspects such as job design in general becoming more blander. To me black mage was most fun re-learning fights because of its cast times, added actual replay value to me.

This results in gameplay where only dodge the mech and learn the mech becomes important and jobs feel superficial.