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  1. #31
    Player
    Kimem's Avatar
    Join Date
    Oct 2011
    Location
    Spain
    Posts
    33
    Character
    Kimem Macho
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I don't like the new abilities either. This is a HQ nerf. I was able to do HQ synths from all NQ materials, and now is almost impossible.

  2. #32
    Player
    Janine_Bennett's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Kylie Jenner
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Discordia View Post
    The problem is that people who harp on these changes have multiple crafts at the end of the spectrum (50) so have access to a plethora of abilities. However, if you asked new players, I'm sure the answer will be different. I'm failing lots and there's nothing fun about these changes. There needs to be a re-evaluation on the difficulty curve for new players (or players just starting to get into crafting) and also toning down some of these abilities ... they're too powerful.

    Edit: Another thing to consider is that you could just have these abilities and go w/o gear and still succeed. Which is very disconcerting as this will only give rise to crafting bots.
    Im sure I may in the minority, but with all the high level abilities available it really isnt that difficult to HQ things. Maybe SE wanted it to be difficult and only have those crafters that put a dumb amount of time into crafting to be able to HQ things so the market wouldnt be saturated. With that being said, the abilities I use are:

    Determination
    Byregot's Blessing
    Culmination
    Greater Calling
    Clean Slate
    Master's Mend
    By the Book
    Heart & Soul
    Purification
    (0)

  3. #33
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kimem View Post
    I don't like the new abilities either. This is a HQ nerf. I was able to do HQ synths from all NQ materials, and now is almost impossible.
    I think that's the whole point, HQ should in theory be difficult and require the HQ mats.
    (3)

  4. #34
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    ^ This.

    People need to stop complaining and just learn the new system. I was pissed, then i switched up my abilities and tried out my usual high level HQ recipes for about an hour or so, and now i can HQ everything again with no problem whatsoever. It's much faster, much more entertaining, and is a just plain better system than the old one.

    For those saying "Oh you have level 50's", "lowbies and new people get screwed"... That's about as dumb as it gets. I would rather have leveled all my crafts to where they are now with this new system, than the old one I grinded through. New players and mid level crafters now have the added convenience of no timer, abilities that actually work, about 30% faster overall synthing... The list goes on and on.

    Not to mention the fact that XP is all but BROKEN. I was gettin 2-3K a synth at LV43 WVR on recipes 2 levels or more BELOW me. If you cant knock out levels 1-40~ now, you sure as hell wouldn't want to a year ago. The only thing that was nerfed is Hand of the Gods, and it needed to be. Now people actually can tailor their abilities to what they're making, instead of leveling ALC to 36 just for HotG and using it for every synth. Awesome job SE. Srsly.
    (3)

  5. #35
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Oh... I'm not sure I would go that far. Standard Synthesis gives 1-20% progress, Rapid Synthesis gives 1-35% progress, and Careful synthesis gives 1-20% progress. Careful synthesis is the only one that gives you improved quality, but that is often as low as 1% improvement. So where is the difference? They are all so random that you can't rely on them to behave in any predictable way.
    The old system always gave you about 8-10% decrease in durability if you used Careful synthesis and 8-11% decrease in durability for Standard. Careful gave you 3-5% increase in progress and Standard gave you 10-20% progress. It was predictable and you could plan for how you wanted to craft.
    This new system is too random. You never know what it will do and I am losing 50% of my raw materials in order to gain 300-500 experience points with each crafting. That averages out to 150-250 experience points per crafting which is what I was getting with the old system.
    (2)

  6. #36
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    The changes will take some adjusting to.

    It will be nice to make the various skills a little more unique though.
    At the moment we have quite a few duplicated skills....

    Rather than having 2 x +125%/1 turn skills, perhaps make one +100% with +25% action success or something.
    Especially now that we can only use 5.
    (2)

  7. #37
    Player
    Jaqe's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    15
    Character
    Jaqe Twist
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    It's a goddamn russian roulette right now for me. I have one craft at 50 and one at 42 and this system promotes having all r45 abilities. Sorry, but that's true. And it's plain stupid.

    I can't imagine being a fresh crafter.
    (0)

  8. #38
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It promotes the "level all your damn crafts" ethos.
    (0)

  9. #39
    Player
    KadeDoom's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Meena Hime
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    At one time someone that had a high level craft was sought out and was useful, but not in today's crafting version. Crafting is a crock, some of us didn't have this super high garbage exp that people get now a days, we had fatigue, really low exp, and spent the better part of a year ranking them all to 50, and it meant something. Now everyone can rank up real fast and that made crafting worthless, only thing it's good for now is to repair your own gear.
    (2)

  10. #40
    Player
    hrdndv's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    301
    Character
    Terak Alonia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Crafting to repair your own gear sounds about right. That is what I am doing at level 24. I was level 17 Goldsmith yesterday but I needed to repair a helmet so I leveled up to 24 at about 1 level per 2 hours. As a low level crafter I think the old system was more fun... but I may change my mind when I get these high level abilities everyone is talking about. lol
    (0)

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