What was your craftsmanship on those Avengers? Just curious.


What was your craftsmanship on those Avengers? Just curious.



For the very first time, I agree
I always loved crafting in other games, but it was horrible in FFXIV.
In my amazon review of FFXIV I wrote about all the recent changes and how nice the game had become but also said that crafting is still totally horrible.
I'll have to change that now, after all I'm having fun crafting for the first time since this game was released![]()



You complain that a "Bonus on Destabilization" and the Brand of X abilities aren't worth using then complain about Destabilization being too common.
Brand of X are invaluable when leveling on much higher level synths compared to you, and they clear all elemental instability no matter the element, and grant 100 Quality for a matching element and 20 for everything else. The 200% Quality on destabilization ability is also very good since you get instability much more often on higher level synths that give you a lot higher XP especially with the quality bonus.
There is a lot of open-endedness to all the abilities and it is up to you to choose the weaker, general use ones, or the extremely powerful situational ones. Allowing too many would just make all crafts way too easy or make our abilities a lot weaker like they were before as a balance countermeasure.
Last edited by Estellios; 05-02-2012 at 07:25 AM.


the only thing i dont like about crafting is the skill balance. alchemy last 3 skills are all op version of skills other classes have. IMO each class should of got there own lvl 50 op skill.
i forget the names but:
no dura loss 3 turns compared to 50% dura loss 3 turns
next step 125% quality compared to 100% quality next turn
great amount of durability back +30 compared to 20 dura back
I know id make all the alchemist mad if i asked for them to nerf them but i think every class should of had an op lvl 50 skill to look forward to instead of giving one class 3 of them.
Yes crafting is actually fun.... Well done.
Not just easier to level but the skills are much useful and now you actually can strategize depending on what you are crafting and pick the right setup. I'm sure it can always be tweaked more but by far a great update. Loving it.
Thank you guys, really starting to come together. Keep up the great work.
Absolutely hate the new system, only good thing about it is animation speed.
Lost several millions of gil within a few days because HQ crafting is too random, even though the recipe was 10 levels below me and I have almost all skills in the game.
Also I've spent alot of time getting double melded dex materia gear for my GSM and now I get the impression it does -nothing- for quality. Same with vit for crp/lth/arm
Very disappointed with 1.22![]()


You would have done better if you experimented with the skills on cheap stuff.Absolutely hate the new system, only good thing about it is animation speed.
Lost several millions of gil within a few days because HQ crafting is too random, even though the recipe was 10 levels below me and I have almost all skills in the game.
Also I've spent alot of time getting double melded dex materia gear for my GSM and now I get the impression it does -nothing- for quality. Same with vit for crp/lth/arm
Very disappointed with 1.22
If you have almost all skills in the game, then +600 quality should be normal for -10 recipes. You can get 700+ but only if some rolls of the dice works in your favor.
With that in mind, you will want to make sure your starting quality is at around 200-300 for best chances.
---------
And yeah, I think stat effect is broken too. Just started a thread on it.
What? I only use HQ mats so I always start with 500. Quality gain is so random though even with good skills like Byregot, Fit for a king etc, I usually land on 75-80% chance. Before patch 90-100% was easy with HQ and 20-25% with NQ. Now I don't even break 10% with NQYou would have done better if you experimented with the skills on cheap stuff.
If you have almost all skills in the game, then +600 quality should be normal for -10 recipes. You can get 700+ but only if some rolls of the dice works in your favor.
With that in mind, you will want to make sure your starting quality is at around 200-300 for best chances.
---------
And yeah, I think stat effect is broken too. Just started a thread on it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







