Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 79
  1. #51
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    All synths were performed using HQ mats when possible. I've been using Master's Forge lately, seems to be helping out a bit on harder synths. After going 3/8 on Zicorn Rings today (4 busts being 86%+ >> 4X%DD) and cursing like a pirate, I HQed a pair of avengers lol, had to bareback rapid @ 99% but it's all good XD. Btw Flawless parts counts as NQ in HD synths, so all synths starts at a little below 350Q.

    OK seriously, atm I do not have sufficent data to form any sort of reasonable hypothesis on HD crafting. Also I am not a fan of relying on destabilization -- way too random and HD final synths is a brickwall fest -- breaking all the way towards completion.
    (0)

  2. #52
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    What was your craftsmanship on those Avengers? Just curious.
    (0)

  3. #53
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by tymora View Post
    What was your craftsmanship on those Avengers? Just curious.
    145 Craft 117 M.Craft 128 Control. Beside the forced successes, I think I failed all but two attempts w
    (0)

  4. #54
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    Quote Originally Posted by Sephrick View Post
    some method of signifying physical and magical recipes.
    This please.
    (0)

  5. #55
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    For the very first time, I agree
    I always loved crafting in other games, but it was horrible in FFXIV.
    In my amazon review of FFXIV I wrote about all the recent changes and how nice the game had become but also said that crafting is still totally horrible.
    I'll have to change that now, after all I'm having fun crafting for the first time since this game was released
    (0)

  6. #56
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zyxser View Post
    Now the crafting system has turned into picking 5 skills, spamming careful and relying solely on luck that it doesn't spark or the element doesn't go chaotic. There is no need to have 10 skill slots since you can only choose 5 or play roulette and most of the higher end skills wouldn't really make the cut. Most of the new skills are redundant in usefulness. The changes were set so that we would use a larger variety of skills. Sure brand of wind etc seem more useful than before but with 5 whole skill slots and the way the numbers have changed, can you really afford to put them in if you're going to do a HQ craft? The numbers have also gotten seriously nerfed as well, meaning that a mix of NQ and HQ mats no longer is viable at higher levels.

    Right now I use 5 skills that I've found are somewhat useful, but the main problems I have with the new system is once again relying more on luck once again like prior 1.21 and how we can only use 5 skills while crafting. This new system makes having more than 5 skills useless, if you load more than 5, then you randomly get 5 of the skills you picked. So there's no consistency with that aspect. Why give us 10 skill slots if it's only going to hurt us if we use more than 5? Because of the limitations in quality gain, you once again have to pray for a "great success" and even if you get that, you then pray again for a high number. There's no real play skill involved in crafting now, as all I can do now is, use skill a, do some actions, use skill b, do some actions, use skill c etc...
    Some great points Zyxer.

    While I agree that parts of the new Crafting Reform are great (love the rewrite / change to all the Abilities ), there's a fundamental flaw with limiting the slots to 5 only.

    It would make Crafting more unique / challenging and interesting if you had your 10 Slots back, and *then* it might be worth it to slot in the rarer / situational Abilities like Brand of Wind, or the Ability that grants 200% Quality if you Elemental Destabilize.

    Right now, who would really consistently slot in Brand of Wind (or whichever element) to take up 1 of their valuable 5 slots?

    Almost no one.

    So on a high level it does devolve into choosing the Top 5 best abilities to HQ (for those wanting to HQ) and skipping everything else.

    The equivalent would be limiting, say, a White Mage to only choosing 5 Abilities / Spells. There are reasons why many Actions for DoW / DoM aren't used 100% of the time. They're situational and make Combat interesting and allow you to handle an issue when it arises.

    Here, we have situational Abilities, and extremely limited # of slots.

    People will generally go for their Top 5 consistent HQ-helping Actions and skip everything else.

    Also, the amount of Elemental Destabilization in 1.22 is terrible. It's reverting back to the crappy / FRUSTRATING feel of pre-1.21 Crafting (when you'd get them too often, for no apparent reason).

    Please reduce the amount of random Elemental Destabilization Yoshida-san.
    (0)

  7. #57
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You complain that a "Bonus on Destabilization" and the Brand of X abilities aren't worth using then complain about Destabilization being too common.

    Brand of X are invaluable when leveling on much higher level synths compared to you, and they clear all elemental instability no matter the element, and grant 100 Quality for a matching element and 20 for everything else. The 200% Quality on destabilization ability is also very good since you get instability much more often on higher level synths that give you a lot higher XP especially with the quality bonus.

    There is a lot of open-endedness to all the abilities and it is up to you to choose the weaker, general use ones, or the extremely powerful situational ones. Allowing too many would just make all crafts way too easy or make our abilities a lot weaker like they were before as a balance countermeasure.
    (1)
    Last edited by Estellios; 05-02-2012 at 07:25 AM.

  8. #58
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Riv View Post
    So don't bother with gear that has your stat melded to it (such as dex for mh GSM), at least for the higher level crafts? Is anyone noticing a difference stacking gear with your quality stat? I've had melded gear since before the patch and it's all i have so haven't tested without it yet.

    Also, did you use all HQ mats for that synth?
    I stack as much control as possible, don't pay any attention to stats besides control.

    Quote Originally Posted by Kiote View Post
    The last change needed for crafting.
    LOL says you ... phhft
    (0)
    Last edited by Jinko; 05-02-2012 at 10:30 PM.

  9. #59
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cousinjimmy View Post
    145 Craft 117 M.Craft 128 Control. Beside the forced successes, I think I failed all but two attempts w
    Maybe you can try to boost m craft to see if that's easier.
    (0)

  10. #60
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the only thing i dont like about crafting is the skill balance. alchemy last 3 skills are all op version of skills other classes have. IMO each class should of got there own lvl 50 op skill.

    i forget the names but:
    no dura loss 3 turns compared to 50% dura loss 3 turns
    next step 125% quality compared to 100% quality next turn
    great amount of durability back +30 compared to 20 dura back

    I know id make all the alchemist mad if i asked for them to nerf them but i think every class should of had an op lvl 50 skill to look forward to instead of giving one class 3 of them.
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast