Cosmic Exploration progression is poorly handled

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  1. Regis_Paran's Avatar

    Regis_Paran said:Player
    Quote Originally Posted by ArdethView Post
    I'm not upset. I'm just disappointed in it. It could've been so much better.
    That's why I'm trying to avoid having preconceptions about new content. Otherwise it will inevitably leads to disappointment. And yes, everyting would be so much better if we could craft our, private game and have every piece of content exactly as we like. No argument there.

    Imo this whole "issue" was completely blown out of propprtions. There are bigger ones - like why some Fisher missions are timed, when getting the actual fish it totally rng. That's the actual shitty design.
  2. CNitsah's Avatar

    CNitsah said:Player
    Quote Originally Posted by HavenchildView Post
    Sure,

    But realistically it is quite impossible to account for several timezones, for several different activity levels, for several months all while sharing a cohesive progression check, and making sure no one misses out on any step.

    I'd love to see a good example in any MMO that has achieved such a task while accomodating all of these variables. Do you have one or are we now just asking SE for the impossible?
    Yeah, I can see how it can be a problem. But in that case don't promise the opposite, which they did. But there were solutions : locking the base evolution behind quests. Doma restoration did it. The only problem I see with that method is the whole howerboard thing. But make that the first step (it's currently the second) in an solo instancied tutorial and it's fixed.
  3. Regis_Paran's Avatar

    Regis_Paran said:Player
    Quote Originally Posted by CNitsahView Post
    But there were solutions : locking the base evolution behind quests. Doma restoration did it. The only problem I see with that method is the whole howerboard thing. But make that the first step (it's currently the second) in an solo instancied tutorial and it's fixed.

    If every progress was locked behind personal quest, it would be no different than Island Sanctuary or (as you said) Doma. Only why then even bother with making a "community" thing, when map will look different for everyone anyway?
  4. Zakuyia's Avatar

    Zakuyia said:Player
    Quote Originally Posted by CCheshireView Post
    TBH, even if you were off that day, it was all done by the end of morning, so you'd have to plan everything around the update, which I felt is the opposite of casual content, like imagine waking up at 8AM to just click on things for 3-4 hours straight.
    Lol crystal still behind


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
  5. FuturePastNow's Avatar

    FuturePastNow said:Player
    I was there when my world (on Aether) unlocked the Cosmoliner. Here's what you missed: a 40-minute FATE to recharge the batteries of vibrating robots (absolutely thrilling content), followed by 100+ people running over to the new thing that appeared and riding it in a circle around the map. Then we all went back to breaking rocks.
  6. ViinaS's Avatar

    ViinaS said:Player
    Quote Originally Posted by NeoyoshiView Post
    As much as I kind of knew all of this was going to happen, the silver lining is that because we are getting multiple planets in this content, the feedback (if they listen) might give them what they need to improve on this and build out the progression differently so high-pop servers can't just burn through these progression phases so quickly.
    SQE and the devs listening to feedback?
    Now that's truly something out of this world if that happens.

    To me the new dyes and them being exclusive to there sceams of desperation to make people do the content.
    And like many others who craft or gather casually and not.... Savage Level this content is something I cna stomach 1 hour per day at most.
    Last edited by ViinaS; 04-25-2025 at 06:25 AM.
  7. DivineP's Avatar

    DivineP said:Player
    Quote Originally Posted by ViinaSView Post
    SQE and the devs listening to feedback?
    Now that's truly something out of this world if that happens.

    To me the new dyes and them being exclusive to there sceams of desperation to make people do the content.
    And like many others who craft or gather casually and not.... Savage Level this content is something I cna stomach 1 hour per day at most.
    I'm not one to defend SE but to be fair there is a lodestone post that explains they've looked at videos etc.
  8. Aidorouge said:
  9. Saemi_Tatsuya's Avatar

    Saemi_Tatsuya said:Player
    I think timegate-ing progression is somewhat backwards in this situation. The event is not particularly exciting to begin with. Furthermore, let's think about what would happen if they did timegate it. Then they have to have a specific time at which this new event would take place, likely during a weekly reset. People who can't make this time wouldn't be able to see the progression anyways. Furthermore, it doesn't incentivize playing when the bar is capped, which would drive down engagement. All of the interesting gameplay is through the quests which are available all the time, the mech missions, which happen at 20min intervals and the red alerts, which happen once every 4-8 hours as I understand it.
    Alternatively, you could make the event quests available as a solo instance, but again, I'm not sure most people would willingly go and do one since it's just running back and forth.
  10. Exmo's Avatar

    Exmo said:Player
    The progress fates are very boring. I can't believe the devs thought this constitutes an enjoyable experience. After spending 30 minutes running from A to B to recharge moon rovers, I'm disinclined to participate in any other progression events in future.
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