Quote Originally Posted by Jeeqbit View Post
So that people reclear the raids each week rather than farm them all in the first week. The actual intention of mechnisms like that I believe is so that people who start a bit late still see parties up, although they do anyway in practice because you still have prog parties 7 months later.
This is likely for the same reason. To keep people playing over a longer stretch of time, which benefits other players who don't just "farm it all week1 then leave". Yoshi-P once said he could "write a book" about why the tomestone cap was needed, including the 2,000 cap for poetics apparently, since obviously he gets asked about it by journalists.
That's basically Kupo of Fortune from what I understand. And all those rewards ended up on MB I think?
This is the first time if read during you've said Jeeqbit that just makes no sense.
How does 450 call keep people raiding?
All the caps do (450 and normal raid) do is keep people out of highend raiding until it's so old that there is nothing to "be a part of", and the best opportunities to try it out with friends have gone, and it's just not with it.
It achieves *0* else.

You want to keep people in dungeons? Give them 1 chance a week to win a low drop rate mount. (The game has more than enough revenue to lash a mount model together for every dungeon. Assumes they are not spunking it on other games)
Same for raids. Give them something cool. Give them 1 chance a week.

The gear caps do nothing to keep people in content. They just KEEP THEM OUT OF THE NEXT content.

Crafted great is useless because there is no 'playable battle' way to earn enough Gil to buy it at mb prices that doesn't require more scheduling and psuedo statics. (Everyone knows my opinion on what crafting has become. Crafting without mods is just yuck)