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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
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    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    I think it's pretty obvious why walking casts on filler, like in pvp, aren't good as added "commitment".
    It doesn't work in PvE because there is no decision to make on whether or not to commit to it. You have to keep your GCD rolling and you have to use your filler or you will quickly fall behind in heat and battery generation, messing you up for the rest of the fight.
    Eh, that's no difference than hardcasting.

    The skill is in prepositioning so the time between casts is enough to slide-move into position for the next mech, and/or pacing your instant-cast tools to be available and last you through extended movement situations.

    /shrug

    It's entirely normal to do?
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    Eh, that's no difference than hardcasting.

    The skill is in prepositioning so the time between casts is enough to slide-move into position for the next mech, and/or pacing your instant-cast tools to be available and last you through extended movement situations.

    /shrug

    It's entirely normal to do?
    Alright, I don't know how often I'm supposed to rephrase why it doesn't work.

    Go into the game, switch to machinist, put your walk button on a hotkey, go into a dawntrail fight (normal raids would probably be ideal) and switch to walking speed every time you do your Split Shot-> Slug Shot-> Clean Shot filler combo, importance on actually trying to do a proper rotation and not just sitting on your filler for like 5 seconds doing nothing.

    Then come back and tell me how well that worked.

    It isn't anything like hardcasting. There is no period of no movement transitioning into normal speed and Machinist isn't as freeform as BLM, RDM or Picto where you can save instant casts for movement heavy phases.
    (1)
    Last edited by Absurdity; 04-22-2025 at 07:51 PM.

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It isn't anything like hardcasting. There is no period of no movement transitioning into normal speed and Machinist isn't as freeform as BLM, RDM or Picto where you can save instant casts for movement heavy phases.
    Interesting how you automatically assume two things:

    * It'd be the filler combo that is walking casts (and only that combo, at that?).
    * That it'd be all-100%-walking-casts, and no interrim time between walking casts.

    Why do you make these assumptions?
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,058
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Carighan View Post
    Interesting how you automatically assume two things:

    * It'd be the filler combo that is walking casts (and only that combo, at that?).
    * That it'd be all-100%-walking-casts, and no interrim time between walking casts.

    Why do you make these assumptions?
    Because that is literally how pvp Machinist works and we have nothing else to go on when it comes to walking casts.

    But even if we're talking about making other abilities a walking cast barely anything changes, because with the way Machinist currently works you barely have any abilities that you can delay in the first place.
    Making it entirely up to rng whether the fight screws you over or not.

    Like I already said before, it only works in pvp because there no fixed rotation or dps requirement.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,523
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Because that is literally how pvp Machinist works and we have nothing else to go on when it comes to walking casts.

    But even if we're talking about making other abilities a walking cast barely anything changes, because with the way Machinist currently works you barely have any abilities that you can delay in the first place.
    Making it entirely up to rng whether the fight screws you over or not.

    Like I already said before, it only works in pvp because there no fixed rotation or dps requirement.
    In before someone proposes to bring back gauss barrel stance dancing
    (0)