Bro, you've been playing this for over a decade. You're anything but casual lolSo what's a causal player? I play on average 3-4 hours a night I will try and challenge myself with extremes, unreal, criterion and on occasions savage. But I dont have a static and I join random Pfs with friends I have 118mill as there's not much i want atm, but I would class myself as a casual player. In my opinion lately there has been more gil sink items on the MB and it's about time.


Bro legit answered his own question when ge asked what a casual is. 3-4 hours is a casual btw. Anything over 6+ hours is usually hardcore. Dawntrail cured me of that. I use to be able to play for like 8+ hours on the days i dont work 6 hours on the days I work XD
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
Yes I would deem myself as casual that's what I was getting at to the OP earning 50 mill is not that difficult to the casual player. But the question of what is a causal player? as it varies from player to player. You only have to read the comments, over 6 hours +, someone who's played over a decade, 3-4 hours a night averaged out (i.e could play for 5-6 hours on sat + sun and then skip a couple of days) or someone who doesn't do savage etc.
And no if someone plays for 1 hour a week or every few weeks etc then they shouldnt be handed everything to them without work.
But they're not missing out it's just a matter of WHEN they get the item as eventually you out lvl the difficulty
Last edited by Masekase_Hurricane; 04-22-2025 at 08:27 AM.

You make a fair point, but when you see people NOW running around with something you want but you feel like you can't get, it's only natural to be bummed about it.
Btw, I'm not advocating for savage rewards to be handed over to people who don't do savage. I just have an issue with casual players being called "entitled" when it's far more likely that they are just sad that a pretty new cosmetic is locked behind something they feel is beyond their reach.
By all means, if you or anyone else finds someone demanding savage rewards without doing savage, point me in their direction and I'll laugh at them with you because that's just silly.
Agree with that, but there is also the elephant in the room of why a highly-desirable cosmetic item was locked behind savage-level content, particularly when it had absolutely no thematic link to that content.You make a fair point, but when you see people NOW running around with something you want but you feel like you can't get, it's only natural to be bummed about it.
Btw, I'm not advocating for savage rewards to be handed over to people who don't do savage. I just have an issue with casual players being called "entitled" when it's far more likely that they are just sad that a pretty new cosmetic is locked behind something they feel is beyond their reach.
By all means, if you or anyone else finds someone demanding savage rewards without doing savage, point me in their direction and I'll laugh at them with you because that's just silly.
It seems probable this was another failed attempt by SE to funnel non-raiders into content they do not like.



But I think the problem with Cloud of Darkness in particular is that it's so niche, it's essentially dead now. You can run older EX trials unsynced and even solo depending on how far you outlevel them. And since it's just 8-player fights it's generally easier to still find people to do older EX and savage content with. But CoD is savage-ish and requires 24 players for an item you need to farm over and over again. So it's not enough to get 24 people once in a blue moon.
They've designed CoD in a way that completely stands in the way of becoming more accessible with time.
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