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  1. #511
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,912
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fawkes View Post
    Also casual players don't have 50 million gil, so it being on the market board is irrelevant. It doesn't seem likely that it's going to be 100k any time soon.
    So what's a causal player? I play on average 3-4 hours a night I will try and challenge myself with extremes, unreal, criterion and on occasions savage. But I dont have a static and I join random Pfs with friends I have 118mill as there's not much i want atm, but I would class myself as a casual player. In my opinion lately there has been more gil sink items on the MB and it's about time.
    (1)

  2. #512
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    711
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    So what's a causal player? I play on average 3-4 hours a night I will try and challenge myself with extremes, unreal, criterion and on occasions savage. But I dont have a static and I join random Pfs with friends I have 118mill as there's not much i want atm, but I would class myself as a casual player. In my opinion lately there has been more gil sink items on the MB and it's about time.
    4 hours a day is definitely not a casual. I would definitely classify you as a midcore player (and not midcore as a difficulty setting, as a lot of hardcore players like to define it).
    (5)

  3. #513
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    130
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    So what's a causal player?
    Subjective. But 3-4 hours daily + does high-end content + joined over a decade ago and has more than 1,700 posts on the game's official forums is a combination of traits that puts you solidly outside of most people's definitions of casual.

    A lot of people on the forums call themselves "casual" when they really mean either "I don't do high-end content" or "I play for fun". Really, though, anyone who uses the forums is already in deep enough to not only seek out an out-of-game online community dedicated to XIV, but to also choose the Final Fantasy XIV Online Forums instead of (or in addition to) more mainstream social media sites that have their own sub-communities of XIV players (Reddit, Twitter, 4chan, etc). The vast majority of casual players will never end up here in the first place.
    (11)

  4. #514
    Player
    shigaisen's Avatar
    Join Date
    Jun 2024
    Posts
    30
    Character
    Violet Khamazom
    World
    Excalibur
    Main Class
    Scholar Lv 100
    There's different kinds of casual like there's different kind of hardcore. I only played like a few hours a week during the previous Savage tier just raiding with friends. Then there's players that put much more playtime in than me but rarely/never touch high duty content.
    (2)

  5. #515
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,724
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    So what's a causal player? I play on average 3-4 hours a night I will try and challenge myself with extremes, unreal, criterion and on occasions savage. But I dont have a static and I join random Pfs with friends I have 118mill as there's not much i want atm, but I would class myself as a casual player. In my opinion lately there has been more gil sink items on the MB and it's about time.
    The thread is about the hairstyle from chaotic, so in that context "casual" means people who don't do chaotic. That's how the OP used it so that's what it meant in my reply.
    (1)

  6. #516
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    276
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaurhz View Post
    To be honest, the problem isn't that it's locked behind content that a good chunk of players won't do...

    The problem is just that the content has no shelf life whatsoever, because it doesn't actually fit in the core content loop at all, so it mostly dies the patch after... So those that would generally doing it are no longer doing so, because newer content has already succeeded it, in combination with the fact that how the reward structure for Chaotic works, it meant that early on it was much easier to get the rewards than later on once the first time duty bonus has been mostly exhausted.
    Yeah. The hair and tradeable mount have both doubled in price from their pre-7.2 lows. I imagine everyone who was grinding Chaotic for them to sell is busy with the Savage tier, and some of them will probably go back to it over the next month or so, but new content will always compete for their time. Unless the reward structure is changed, market prices will never be that low again.
    (1)

  7. #517
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CNitsah View Post
    4 hours a day is definitely not a casual. I would definitely classify you as a midcore player (and not midcore as a difficulty setting, as a lot of hardcore players like to define it).
    That's where we run into problems though, because "casual" has come to mean two completely different things.
    You got casual in terms of "time investment" and then casual in terms of "player skill" or I guess "willingness to challenge themselves".

    You absolutely have people who, with conviction, consider themselves casual but spend 4-6 hours a day idling around in Limsa/Ul'dah or in one of those "venues", simply because they have never touched anything harder than Alliance Raid.
    And then you have people who maybe play 8 hours a week but manage to clear some of the hardest content in the game, who also consider themselves casual.
    (3)

  8. #518
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    That's where we run into problems though, because "casual" has come to mean two completely different things.
    You got casual in terms of "time investment" and then casual in terms of "player skill" or I guess "willingness to challenge themselves".

    You absolutely have people who, with conviction, consider themselves casual but spend 4-6 hours a day idling around in Limsa/Ul'dah or in one of those "venues", simply because they have never touched anything harder than Alliance Raid.
    And then you have people who maybe play 8 hours a week but manage to clear some of the hardest content in the game, who also consider themselves casual.
    This thread would have been 1/5th the length had the title been "Why do non-raiders seem..." but that would have diluted the intentionally inflammatory semiotics.
    (1)

  9. #519
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,075
    Character
    Bungo Cotton
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Both 14 and Wow have the same exact problem of difficulty spikes that aren't ease'd into on the players' behalf and require a leap to get into. While at the same time cultivating a community on the other side of that canyon with people who don't want to waste their time. Understandably so. I 100% get it, but until that gets fixed in either game, you're left with two sides who equally lement each other. One side wonders why the other can't make the leap while the latter assumes elitism and exclusion. I've done savage raids before, and I didn't explode. Granted, I would never do it in a pug if you paid me. We subbed out people every now and then, and it made me want to quit the game, but that's besides the point.

    The point is that this mistake will happen perpetually until someone finds a way to build a bridge over the canyon. And as of yet, nobody has. Blizzard gave casuals something else to do to distract them. Soon Occult Cresent will do the same here. You want people to want to do Extremes and up. Willingly so, but it's not something they care to attempt to fix. A game like Elden Ring solves it by being accessible. Your grandma can pick up and play it. And if she puts enough time, in can kill Melaina with her feet. But here it's either sink or swim. And it's far easier to sink.
    (2)
    Last edited by Ardeth; 04-20-2025 at 09:24 PM.

  10. #520
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ardeth View Post
    Both 14 and Wow have the same exact problem of difficulty spikes that aren't ease'd into on the players' behalf and require a leap to get into
    Oft repeated, still completely untrue. The game is full of learning opportunities, the player base wastes these opportunities either actively or passively. What's actually happening is that the player base at large has the "a clear is a clear" attitude to the game, which no design can fix. Expert dungeons getting cleared in 20 minutes because people barely use half their kits and sometimes die to mechanics, because it can be cleared in 20 minutes barely using half their kit, so people don't learn. People on hunt trains having dozens of times killed the same mobs with the same mechanics (yes, hunt targets have a few mechanics), still dying to those mechanics. After all, even failing and dying, they get cleared and everyone gets the reward, so people don't learn. Normal raids have a whole script, with dozens of mechanics, but it can be cleared despite several people collecting vuln stacks like candy and dying a dozen times, "a clear is a clear", and so people don't learn. The Critical Engagements in Bozja are fixed script encounters with about 3 mechanics, and yet Red Choctober will wipe whole instances full of 30 ray people, because people never bother to learn, and despite not clearing several times, will still not bother to learn, in the hopes that next time there will be a group of actual players who can drag the rest over the finish line.

    This "gap" is because at some point, for an encounter to qualify as "difficult", there have to be consequences for "doing it wrong". Too many vuln stacks? => die to next raid wide. Stood in AoE? => damage down => not reaching dps check and boss enrages. What many people here dream up as "midcore" content, always boils down to EX level content, but tuned for undersized parties, meaning as long as a few core people know what to do and don't mess up, they can drag others over the finish line.

    It's a quality issue on the side of the player base who is OK clearing an encounter with 5 deaths, instead of saying "ah, I need to learn this fight and improve so that I can clear it without deaths". And there is nothing that SE can do to fix that. This kind of rubbish attitude is even present in savage, where people think they "mastered" a mechanic because they manage to successfully clear a mechanic 50% of the time, instead of clearance rates of 98+%. A dynamic that is significantly responsible for the Chaotic Alliance Raid being such an utter pain to do. It's the reason m6s is such a massive wall in PF, to the point that it shook me yesterday to see that in week 3 with better gear, people actually manage to deal LESS damage to the adds than in week 1. So yeah, if people want to get better, they have to start doing the work to get better, not constantly making excuses for why they don't use aoe in Expert dungeons or their 2 min abilities.
    (2)

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