I feel like you are completely misunderstanding the design of PCT, muses are the core of PCT, not the filler, the filler exists to fill the gaps between the muses, that’s why it can basically be dropped whenever you want to. As for your points specifically
1) no arguments here, that was stupid dev oversight, doesn’t really contribute to class design though. Magenta skipping is still actually possible but it requires hammer and a few other things now. I honestly would prefer aetherhues just not be timed but I also don’t think this is moving the dial for anyone
2) holy in white is designed as a slight loss movement tool. I don’t really see this as a bad thing, SCH has ruin 2, SGE has toxicon, BLM has paradox etc. a movement tool being a DPS loss but having a lot of it isn’t necessarily a bad thing, but I can understand difference in opinion. I do think holy could be a little bit more but again I don’t think it’s actually a flawed mechanic. Comparison to the fairy gauge I don’t think is particularly valid though as union was always a wonky replacement to you being able to manually target embrace in HW, that particular mechanic has simply been powercrept. Holy in white still has a valid niche
3)like I said the muses are the core of the kit, the filler is the filler. Creature parts have 3 charges and 40 second CD because it forces you to constantly change which creature goes in your burst because the parts naturally drift, it’s just a small bit of engagement. Hammer being a bit one dimensional is fair though again it’s still better than filler. I also think hammer is an easy target for a muse expansion but i can’t give it points for what it might get in the future
4) I don’t see that as good or bad, the game should have condensing options but it’s not like PCT needs button space. A class having few buttons isn’t necessarily bad
5) similar to 4 I think this is more squares uneven application of action condensing more than it is PCT’s design, physically absorbing self mit to generate AOE mit isn’t a bad design
6) true PCT broke ultimates but that’s not a design flaw of PCT’s design, hell it’s a pro for PCT’s design, a class can finally do something in downtime, it’s just no other class has that
7) saying “if you remove half the kit the rest is boring” is ultimately a pointless statement
It seems you don’t like PCT’s freeform “paint when you want filler when you don’t”. That’s fine but it’s not necessarily half baked design. If you want a class that naturally presses every button is has in succession then there is multiple classes that do just that. PCT just want designed like that. I don’t think that’s a bad thing


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