Quote Originally Posted by Keshigomutsuri View Post
At this rate, I don't think there will be anything in this regard until maybe 7.3 — if at all.
If they touch it, it's most likely 7.3. Unfortunately, the devs released PCT extremely half baked, rushed it to release, broke it on rebalance for DT launch, and then broke it in the other direction trying to fix the initial launch problems. The class needed a solid 6 months in the oven in a rapid development environment just to fix things like holy in white not even being worth using as a movement tool or the fact that 7 buttons could be merged down into other buttons without meaningfully changing the rotation. We can see this same problem with VPR, in how they completely removed an entire gameplay component of it not even 1 month after launch (and good riddance, launch wasn't that good a design) but you shouldn't be doing stuff like that on a brand new job. It being bad design is secondary to it being a new job and being changed 1m after launch.

All of this more or less lends itself to a dev team in hyper-scramble mode trying to launch a product that was nowhere near ready. PCT from 7.0 to 7.1x was objectively bad for the game, but a half-baked class can't be changed, at all, without breaking the class, which is what happened. Dawntrail truly is a reprise of everything that made Heavensward an awful expansion. And make no mistake, that expansion was extremely bad for the game. Anyone with fond memories typically remembers the final tier only.

Quote Originally Posted by Rithy255 View Post
You will likely get something at 7.3 but if it breaks the job more or ruins it further do not be surprised, black mage players were perfectly fine with 7.1 design but wanted potency buffs instead they decided to overhaul the entire job.
BLM mains were definitely not fine with 7.1. People (myself included) are still decently mad with despair needing to be instant, and I can say after playing M5S that 7.1 BLM would have been a nightmare in that fight. And I say that because trying to find time to cast Ifrit's 2 2.8s cast times is also a nightmare in that godawful fight. YMMV because ping heavily impacts how the fight feels, and I'm on high enough ping for it to feel very inconsistent and bad. But somehow swapping from SMN to BLM actually made the fight easier to optimize and play, because trying to find time for super long cast times during funky floor is simply a nightmare.

But this ties into a separate problem. Encounter design is dogwater, it's actively getting worse, and the death of casters is just the third harbinger in the constant homogenization nonsense that ShB started, EW accelerated, and DT proved that the devs just don't understand why the encounter design is hurting the game so much.