Overtuned, along with other flawed designs

I cleared and there is no reason adds should be so difficult to not only kill for standard player, but the damage tanks take

Targeting isn't the best in this game, and SE needs to stop discrimination against controller users. Using the D pad to target adds is bulky and slow, and having to constantly go down the DPad to heal tanks? No ultimate nor crit dungeon in the game requires such healing/dps check. Not even TEA or UWU on launch.

UWU was an issue with spiny with controller users. TEA with dolls, too. I shouldn't need TO GOOGLE A MACRO and try for hours to days just to be able to heal HAUCHERFAUNT on controller at that point add him to the enmity list too. I still need people away from me to even try to click on him

This game is over 10 years old, theres no excuse to keep making these mistakes designing content. Ive been here since heavensward

Then tanks can lose adds just from nascent aggro??? That's still somewhat tanks fault, but this has happened to me on white mage, too

Then they make way too much movement for casters STILL. I can't heal well while moving and most shield healers aren't watching tanks during adds either. If I'm picker that tank might die bc a regen aint gonna cut it and a dead lily heal while moving is still annoying. People have looked. Shield healers often arent healing tanks nearly as much as regen healers. I'm talking like orange regen/blue shield. I shouldnt need to say kardia the Yan tank? For something of this design, why is kardia 1 target yet both tanks are taking serious damage? Then scholars dont want to use their stuff bc thats their dps or loss of soil (which I often havent seen during adds)

Lily bell would be nice if it wasnt based on whm damage taken, but its nice for puddling party anyway after storm phase and asylum isn't big enough for the arena. Yes it can still get both tanks, but why not just make it the same size as star???? Medica 3 is too much mp cost as well and rapture isnt strong enough to heal both tanks with the damage taken. A tank shouldnt die just because I did a misery.

It also makes no sense to "buff warrior single target" for FRU and them nerf them for M6S. That makes absolutely NO SENSE. Tank aoe should be 2+ targets because they need to grab and hold aggro. Why is war aoe all over the place??? 3+ for overpower but need 4+ for cyclone? WHY? Just keep it all 3, if not 2. The squishiest tank and nerfs the aoe that heals it the most, bc that makes so much sense.

If they want to make movement heavy fights, then get rid of casting, because me moving for 2-3s shouldn't kill a tank. Don't get me started on storm phase and because of wings mechanic, I cant fully hit the boss on healer during lava phase either

What good is Dia buff going to do?

Know the player base, SE, and stop overlooking controller users/console players