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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AllenThyl View Post
    The problem that isn't properly understood by pf (since it's also not explained in any guide), is that the add phase is not a damage check, it's 3 consecutive ones.
    if only that was the only problem , i am usually tanking so the damage is not under my control, the one time i got there as Viper i saved up all my cd's and full gauge and that was the only time the adds died really quickly.
    there is also a lot of other things that can go wrong and one mistake is an instant wipe.

    Yan spawns > one Mu is too close = wipe
    someone accidantaly hit a manta with an AOE when it spawns = wipe
    someone gets hit by the cat = wipe
    DPS misses their LB = usually wipe

    i also encountered a new problem yesterday, when the MT was a warrior, he created so much healing aggro with nascent flash that he pulled aggro of my Yan which caused it to enrage...


    https://www.youtube.com/watch?v=HKKSgdCSglE
    (0)
    Last edited by Arohk; 04-14-2025 at 06:05 PM.

  2. #2
    Player
    Eesh's Avatar
    Join Date
    Mar 2025
    Posts
    17
    Character
    Rush Belrose
    World
    Marilith
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arohk View Post
    i also encountered a new problem yesterday, when the MT was a warrior, he created so much healing aggro with nascent flash that he pulled aggro of my Yan which caused it to enrage...
    Lol that happened to me in M7, pulled add from DRK and took away LoS protection from teammates over the other side of the arena.

    On M6. I know the adds are tuned REALLY tightly but it's not overtuned I think. As mentioned, gear will (and HAS) make it exponentially easier as weeks go on. After that it's just a dps priority check and checking your capacity to stay cool in the chaos and go down the list of targets in order.

    My main issue is that healers seem to have forgotten how to properly manage tanks. The refusal to deign a GCD heal has thrown a few runs into the trash.
    (1)

  3. #3
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Heals need to gcd dps, too, bc that dps check is way too tight. I've done gcd heals, but spamming cure 2 is expensive and doing 1 misery, the tank just dies?

    It's not just a healing thing. I had a static I'm no longer with because the melee leader basically said "dark missionary is useless, just tetra the tanks".

    Other times the Yan tank dies is if I get selected for the bind from the jabberwock. There shouldn't be so much damage from that. And sometimes tanks are too far away to heal
    (0)

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