because you definitely know what everyone will do /s
Of course you see it as bad as you're biased af. Meanwhile a lot of people have been asking SE to fix the AR roulette.
Apparently having an opinion that differs to your is "biased af." What a strange world we inhabit.
AR roulette could do with some fixing, but this specific suggestion is completely impractical.
For example, you reach the point in the MSQ that the Nier quest chain is accessible. If you don't go through that dreadful story with the dwarfs immediately, you are locked out from AR roulette! Or do you get 48 hours grace to fall in line? Doesn't this seem absurdly convoluted and restrictive?
I realize there are elements of any theme park MMO where players are funneled in certain directions. But this is Disneyland with Mickey and Goofy replaced by the Schutzstaffel ordering each player to the next ride in a specific sequence.
I don't think proposing "solutions" that even SE would not be daft enough to implement is advancing the cause.
Can you actually explain a downside to once you finish 5.0 you need to finish nier to keep the alliance roulette unlocked that isn’t you personally disliking the story
If you are rushing the MSQ then you don’t need the roulette, if you want the roulettes right now you can put the MSQ on hold in order to go complete what you need to re-unlock the roulette. They don’t even have to be extremely harsh, they could also lock based on release patch like the alliance roulette locking if you don’t complete copied by 5.1
Why do you absolutely need the roulettes but are also completely unable to complete what’s necessary to keep them unlocked
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Just put CT in MSQ and the problem solves itself.Can you actually explain a downside to once you finish 5.0 you need to finish nier to keep the alliance roulette unlocked that isn’t you personally disliking the story
If you are rushing the MSQ then you don’t need the roulette, if you want the roulettes right now you can put the MSQ on hold in order to go complete what you need to re-unlock the roulette. They don’t even have to be extremely harsh, they could also lock based on release patch like the alliance roulette locking if you don’t complete copied by 5.1
Why do you absolutely need the roulettes but are also completely unable to complete what’s necessary to keep them unlocked
You're trying to crack a walnut with a steamhammer. SE isn't going to add a contrived additional restriction after their fix to ilvl cheese.
The only fix is to require all raids to be unlocked up to the level of your job.
Move CT to MSQ roulette and HW will be the new minimum unlock catching all the strays. Make them all mandatory in the story and you risk it feeling like a chore.
If you want the roulette, you need to make yourself eligible for everything in the roulette. Plain and simple.
I don't think so. There's a massive difference between CT and everything else. Plus who would voluntarily do Void Ark twice?The only fix is to require all raids to be unlocked up to the level of your job.
Move CT to MSQ roulette and HW will be the new minimum unlock catching all the strays. Make them all mandatory in the story and you risk it feeling like a chore.
If you want the roulette, you need to make yourself eligible for everything in the roulette. Plain and simple.
You really lack self reflection, aren't you? I say that because you never gave us valid argument that doesn't involve "I personally hate non CT raid because I find them ugly /the story is bad". As if CT raid isn't mindnumbingly boring themselves.
Considering you once bringing up "dreadful story", it's only daft to you.
Unlocking a raid only takes an hour at most, way less if you skip the story.
I've given multiple reasons. But as I said, it's irrelevant. SE will never implement such a suggestion.
There are plenty of people who enjoy Void Ark and the other raids, that argument proves nothing other than you don't like that raid.
Personally I wouldn't object to CT being added to MSQ roulette, though I wouldn't outright move it there, as that would create the same weirdness that exists in normal raids since Bahamut isn't included in that list (granted Bahamut is on a different level of difficulty from non-upscaled normal raids, but that gap is still odd). Like I said before, the system I propose only requires you to run it the one time, cheesing the system afterwards to get whatever raid you want is a different matter, and I do agree with Supersnow845 on the idea of making the MSQ qualifier be related to the specific patch, as that creates a reasonable buffer before it gets temporarily locked off.
You are making a bigger deal out of the idea of completing a standard difficulty alliance raid once to access randomized alliance raids than it is, while also providing no constructive counter-argument for how the idea can be improved other than the MSQ roulette adjustment. This isn't asking you to unlock ultimates and savages or chaotics (though I could have done better to state that in my proposal), this is asking you to experience what the base of what the alliance raid system has to offer at each level bracket in order to use the system that is designed as a weighted randomizer with incentive. Are some raids harder than others? Yes, but we have resources available for learning mechanics, most of which are just a matter of knowing what to do, and FF14 is the most supportive community I've seen in the raiding space, it's okay to make mistakes so long as those mistakes don't become intentional acts to hinder.
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